mirror of
https://github.com/photonstorm/phaser
synced 2024-12-12 06:12:53 +00:00
e5e643b103
fixedToCamrea now works for Groups as well :) You can fix a Group to the camera and it will influence its children. Also fixed the issue with World.preUpdate/postUpdate not being called and various small documentation issues.
68 lines
1.2 KiB
JavaScript
68 lines
1.2 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('backdrop', 'assets/pics/remember-me.jpg');
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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game.load.image('coke', 'assets/sprites/cokecan.png');
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}
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var cursors;
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var mushroom;
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function create() {
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game.world.setBounds(0, 0, 1920, 1200);
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game.add.image(0, 0, 'backdrop');
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mushroom = game.add.sprite(400, 400, 'mushroom');
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var group = game.add.group();
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for (var i = 0; i < 20; i++)
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{
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group.create(Math.random() * 800, Math.random() * 600, 'coke');
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}
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group.fixedToCamera = true;
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game.camera.follow(mushroom);
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cursors = game.input.keyboard.createCursorKeys();
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}
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function clicked() {
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console.log('boom');
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}
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function update() {
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if (cursors.left.isDown)
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{
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mushroom.x -= 8;
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}
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else if (cursors.right.isDown)
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{
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mushroom.x += 8;
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}
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if (cursors.up.isDown)
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{
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mushroom.y -= 8;
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}
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else if (cursors.down.isDown)
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{
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mushroom.y += 8;
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}
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}
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function render() {
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}
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