mirror of
https://github.com/photonstorm/phaser
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e15bebd269
Text.inputEnabled allows you to enable all input events over Text objects: dragging, clicking, etc - anything that works on a Sprite works on Text now too.
79 lines
1.6 KiB
JavaScript
79 lines
1.6 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }, false);
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// var game = new Phaser.Game(800, 600, Phaser.WEBGL, 'phaser-example', { preload: preload, create: create, update: update, render: render }, false);
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function preload() {
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game.load.image('pic', 'assets/pics/backscroll.png');
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}
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var text;
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function create() {
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game.stage.backgroundColor = '#2d2d2d';
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text = game.add.text(game.world.centerX, game.world.centerY, "- phaser -\nwith a sprinkle of\npixi dust");
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text.anchor.setTo(0.5);
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text.font = 'Art of Fighting 2';
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// text.font = 'Arial';
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text.fontSize = 30;
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// text.fontWeight = 'bold italic';
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// x0, y0 - x1, y1
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// var grd = text.context.createLinearGradient(0, 0, 0, text.canvas.height);
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// grd.addColorStop(0, '#8ED6FF');
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// grd.addColorStop(1, '#004CB3');
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// text.fill = grd;
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text.fill = '#ff0044';
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text.lineSpacing = 16;
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text.align = 'center';
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text.stroke = '#000000';
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text.strokeThickness = 2;
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// text.setShadow(5, 5, 'rgba(0,0,0,0.5)', 5);
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// text.wordWrap = true;
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// test.wordWrapWidth = 50;
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// game.input.onDown.add(change, this);
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text.inputEnabled = true;
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text.input.enableDrag();
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text.events.onInputOver.add(over, this);
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text.events.onInputOut.add(out, this);
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}
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function out() {
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text.fill = '#ff0044';
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}
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function over() {
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text.fill = '#ff00ff';
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}
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function change() {
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text.tint = Math.random() * 0xFFFFFF;
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}
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function update() {
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}
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function render() {
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// game.debug.renderText(sprite.position.y, 32, 32);
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}
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