phaser/examples/wip/text.js
photonstorm e15bebd269 Text.lineSpacing allows you to control the spacing between each line that is rendered.
Text.inputEnabled allows you to enable all input events over Text objects: dragging, clicking, etc - anything that works on a Sprite works on Text now too.
2014-02-09 22:48:35 +00:00

79 lines
1.6 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }, false);
// var game = new Phaser.Game(800, 600, Phaser.WEBGL, 'phaser-example', { preload: preload, create: create, update: update, render: render }, false);
function preload() {
game.load.image('pic', 'assets/pics/backscroll.png');
}
var text;
function create() {
game.stage.backgroundColor = '#2d2d2d';
text = game.add.text(game.world.centerX, game.world.centerY, "- phaser -\nwith a sprinkle of\npixi dust");
text.anchor.setTo(0.5);
text.font = 'Art of Fighting 2';
// text.font = 'Arial';
text.fontSize = 30;
// text.fontWeight = 'bold italic';
// x0, y0 - x1, y1
// var grd = text.context.createLinearGradient(0, 0, 0, text.canvas.height);
// grd.addColorStop(0, '#8ED6FF');
// grd.addColorStop(1, '#004CB3');
// text.fill = grd;
text.fill = '#ff0044';
text.lineSpacing = 16;
text.align = 'center';
text.stroke = '#000000';
text.strokeThickness = 2;
// text.setShadow(5, 5, 'rgba(0,0,0,0.5)', 5);
// text.wordWrap = true;
// test.wordWrapWidth = 50;
// game.input.onDown.add(change, this);
text.inputEnabled = true;
text.input.enableDrag();
text.events.onInputOver.add(over, this);
text.events.onInputOut.add(out, this);
}
function out() {
text.fill = '#ff0044';
}
function over() {
text.fill = '#ff00ff';
}
function change() {
text.tint = Math.random() * 0xFFFFFF;
}
function update() {
}
function render() {
// game.debug.renderText(sprite.position.y, 32, 32);
}