mirror of
https://github.com/photonstorm/phaser
synced 2025-01-25 19:35:15 +00:00
282 lines
8 KiB
JavaScript
282 lines
8 KiB
JavaScript
/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2020 Photon Storm Ltd.
|
|
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
|
*/
|
|
|
|
var GetCalcMatrix = require('../../GetCalcMatrix');
|
|
var TransformMatrix = require('../../components/TransformMatrix');
|
|
var Utils = require('../../../renderer/webgl/Utils');
|
|
|
|
var tempMatrix = new TransformMatrix();
|
|
|
|
/**
|
|
* Renders this Game Object with the WebGL Renderer to the given Camera.
|
|
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
|
|
* This method should not be called directly. It is a utility function of the Render module.
|
|
*
|
|
* @method Phaser.GameObjects.DynamicBitmapText#renderWebGL
|
|
* @since 3.0.0
|
|
* @private
|
|
*
|
|
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
|
|
* @param {Phaser.GameObjects.DynamicBitmapText} src - The Game Object being rendered in this call.
|
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
|
|
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
|
|
*/
|
|
var DynamicBitmapTextWebGLRenderer = function (renderer, src, camera, parentMatrix)
|
|
{
|
|
var text = src.text;
|
|
var textLength = text.length;
|
|
|
|
if (textLength === 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
camera.addToRenderList(src);
|
|
|
|
var pipeline = renderer.pipelines.set(src.pipeline, src);
|
|
|
|
var result = GetCalcMatrix(src, camera, parentMatrix);
|
|
|
|
var spriteMatrix = result.sprite;
|
|
var calcMatrix = result.calc;
|
|
|
|
var fontMatrix = tempMatrix;
|
|
|
|
var crop = (src.cropWidth > 0 || src.cropHeight > 0);
|
|
|
|
if (crop)
|
|
{
|
|
pipeline.flush();
|
|
|
|
renderer.pushScissor(
|
|
calcMatrix.tx,
|
|
calcMatrix.ty,
|
|
src.cropWidth * calcMatrix.scaleX,
|
|
src.cropHeight * calcMatrix.scaleY
|
|
);
|
|
}
|
|
|
|
var frame = src.frame;
|
|
var texture = frame.glTexture;
|
|
|
|
var tintEffect = src.tintFill;
|
|
var tintTL = Utils.getTintAppendFloatAlpha(src.tintTopLeft, camera.alpha * src._alphaTL);
|
|
var tintTR = Utils.getTintAppendFloatAlpha(src.tintTopRight, camera.alpha * src._alphaTR);
|
|
var tintBL = Utils.getTintAppendFloatAlpha(src.tintBottomLeft, camera.alpha * src._alphaBL);
|
|
var tintBR = Utils.getTintAppendFloatAlpha(src.tintBottomRight, camera.alpha * src._alphaBR);
|
|
|
|
var textureUnit = pipeline.setGameObject(src);
|
|
|
|
var xAdvance = 0;
|
|
var yAdvance = 0;
|
|
var charCode = 0;
|
|
var lastCharCode = 0;
|
|
var letterSpacing = src.letterSpacing;
|
|
var glyph;
|
|
var glyphW = 0;
|
|
var glyphH = 0;
|
|
var lastGlyph;
|
|
var scrollX = src.scrollX;
|
|
var scrollY = src.scrollY;
|
|
|
|
var fontData = src.fontData;
|
|
var chars = fontData.chars;
|
|
var lineHeight = fontData.lineHeight;
|
|
var scale = (src.fontSize / fontData.size);
|
|
var rotation = 0;
|
|
|
|
var align = src._align;
|
|
var currentLine = 0;
|
|
var lineOffsetX = 0;
|
|
|
|
// Update the bounds - skipped internally if not dirty
|
|
var bounds = src.getTextBounds(false);
|
|
|
|
// In case the method above changed it (word wrapping)
|
|
if (src.maxWidth > 0)
|
|
{
|
|
text = bounds.wrappedText;
|
|
textLength = text.length;
|
|
}
|
|
|
|
var lineData = src._bounds.lines;
|
|
|
|
if (align === 1)
|
|
{
|
|
lineOffsetX = (lineData.longest - lineData.lengths[0]) / 2;
|
|
}
|
|
else if (align === 2)
|
|
{
|
|
lineOffsetX = (lineData.longest - lineData.lengths[0]);
|
|
}
|
|
|
|
var roundPixels = camera.roundPixels;
|
|
var displayCallback = src.displayCallback;
|
|
var callbackData = src.callbackData;
|
|
|
|
renderer.pipelines.preBatch(src);
|
|
|
|
for (var i = 0; i < textLength; i++)
|
|
{
|
|
charCode = text.charCodeAt(i);
|
|
|
|
// Carriage-return
|
|
if (charCode === 10)
|
|
{
|
|
currentLine++;
|
|
|
|
if (align === 1)
|
|
{
|
|
lineOffsetX = (lineData.longest - lineData.lengths[currentLine]) / 2;
|
|
}
|
|
else if (align === 2)
|
|
{
|
|
lineOffsetX = (lineData.longest - lineData.lengths[currentLine]);
|
|
}
|
|
|
|
xAdvance = 0;
|
|
yAdvance += lineHeight;
|
|
lastGlyph = null;
|
|
|
|
continue;
|
|
}
|
|
|
|
glyph = chars[charCode];
|
|
|
|
if (!glyph)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
glyphW = glyph.width;
|
|
glyphH = glyph.height;
|
|
|
|
var x = (glyph.xOffset + xAdvance) - scrollX;
|
|
var y = (glyph.yOffset + yAdvance) - scrollY;
|
|
|
|
if (lastGlyph !== null)
|
|
{
|
|
var kerningOffset = glyph.kerning[lastCharCode];
|
|
x += (kerningOffset !== undefined) ? kerningOffset : 0;
|
|
}
|
|
|
|
xAdvance += glyph.xAdvance + letterSpacing;
|
|
lastGlyph = glyph;
|
|
lastCharCode = charCode;
|
|
|
|
// Nothing to render or a space? Then skip to the next glyph
|
|
if (glyphW === 0 || glyphH === 0 || charCode === 32)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
scale = (src.fontSize / src.fontData.size);
|
|
rotation = 0;
|
|
|
|
if (displayCallback)
|
|
{
|
|
callbackData.color = 0;
|
|
callbackData.tint.topLeft = tintTL;
|
|
callbackData.tint.topRight = tintTR;
|
|
callbackData.tint.bottomLeft = tintBL;
|
|
callbackData.tint.bottomRight = tintBR;
|
|
callbackData.index = i;
|
|
callbackData.charCode = charCode;
|
|
callbackData.x = x;
|
|
callbackData.y = y;
|
|
callbackData.scale = scale;
|
|
callbackData.rotation = rotation;
|
|
callbackData.data = glyph.data;
|
|
|
|
var output = displayCallback(callbackData);
|
|
|
|
x = output.x;
|
|
y = output.y;
|
|
scale = output.scale;
|
|
rotation = output.rotation;
|
|
|
|
if (output.color)
|
|
{
|
|
tintTL = output.color;
|
|
tintTR = output.color;
|
|
tintBL = output.color;
|
|
tintBR = output.color;
|
|
}
|
|
else
|
|
{
|
|
tintTL = output.tint.topLeft;
|
|
tintTR = output.tint.topRight;
|
|
tintBL = output.tint.bottomLeft;
|
|
tintBR = output.tint.bottomRight;
|
|
}
|
|
|
|
tintTL = Utils.getTintAppendFloatAlpha(tintTL, camera.alpha * src._alphaTL);
|
|
tintTR = Utils.getTintAppendFloatAlpha(tintTR, camera.alpha * src._alphaTR);
|
|
tintBL = Utils.getTintAppendFloatAlpha(tintBL, camera.alpha * src._alphaBL);
|
|
tintBR = Utils.getTintAppendFloatAlpha(tintBR, camera.alpha * src._alphaBR);
|
|
}
|
|
|
|
x *= scale;
|
|
y *= scale;
|
|
|
|
x -= src.displayOriginX;
|
|
y -= src.displayOriginY;
|
|
|
|
x += lineOffsetX;
|
|
|
|
fontMatrix.applyITRS(x, y, rotation, scale, scale);
|
|
|
|
calcMatrix.multiply(fontMatrix, spriteMatrix);
|
|
|
|
var u0 = glyph.u0;
|
|
var v0 = glyph.v0;
|
|
var u1 = glyph.u1;
|
|
var v1 = glyph.v1;
|
|
|
|
var xw = glyphW;
|
|
var yh = glyphH;
|
|
|
|
var tx0 = spriteMatrix.e;
|
|
var ty0 = spriteMatrix.f;
|
|
|
|
var tx1 = yh * spriteMatrix.c + spriteMatrix.e;
|
|
var ty1 = yh * spriteMatrix.d + spriteMatrix.f;
|
|
|
|
var tx2 = xw * spriteMatrix.a + yh * spriteMatrix.c + spriteMatrix.e;
|
|
var ty2 = xw * spriteMatrix.b + yh * spriteMatrix.d + spriteMatrix.f;
|
|
|
|
var tx3 = xw * spriteMatrix.a + spriteMatrix.e;
|
|
var ty3 = xw * spriteMatrix.b + spriteMatrix.f;
|
|
|
|
if (roundPixels)
|
|
{
|
|
tx0 = Math.round(tx0);
|
|
ty0 = Math.round(ty0);
|
|
|
|
tx1 = Math.round(tx1);
|
|
ty1 = Math.round(ty1);
|
|
|
|
tx2 = Math.round(tx2);
|
|
ty2 = Math.round(ty2);
|
|
|
|
tx3 = Math.round(tx3);
|
|
ty3 = Math.round(ty3);
|
|
}
|
|
|
|
pipeline.batchQuad(src, tx0, ty0, tx1, ty1, tx2, ty2, tx3, ty3, u0, v0, u1, v1, tintTL, tintTR, tintBL, tintBR, tintEffect, texture, textureUnit);
|
|
}
|
|
|
|
if (crop)
|
|
{
|
|
pipeline.flush();
|
|
|
|
renderer.popScissor();
|
|
}
|
|
|
|
renderer.pipelines.postBatch(src);
|
|
};
|
|
|
|
module.exports = DynamicBitmapTextWebGLRenderer;
|