phaser/v3/src
2017-02-07 16:30:50 -03:00
..
boot Updating the StateManager so it supports renderToTexture and advanced State configs. 2017-02-07 18:55:37 +00:00
cache Game Cache added and tests written and working. 2017-01-30 16:56:04 +00:00
camera Camera implementation 2017-02-07 12:47:27 -03:00
canvas New canvas GetContext function. 2017-02-07 18:44:35 +00:00
components Added DOM entry point, and getFirst to Children. 2017-02-02 16:55:02 +00:00
device Moved renderer consts to their own files. 2017-01-18 14:09:26 +00:00
dom ESLint fix. 2017-02-07 18:44:35 +00:00
events Don't tidy an empty set of bindings. 2017-02-07 18:44:35 +00:00
gameobjects Added Blitter Canvas support. 2017-02-06 16:20:45 +00:00
geom Fixed return value. 2017-01-25 12:16:47 +00:00
input/keyboard Moved GetObjectValue into utils/object 2017-02-04 05:39:37 +00:00
loader Updating the StateManager so it supports renderToTexture and advanced State configs. 2017-02-07 18:55:37 +00:00
math Adding vec2 files. 2017-02-04 04:41:17 +00:00
polyfills Added new Dynamic FX Generator. 2017-01-11 04:38:15 +00:00
renderer Canvas camera scissor 2017-02-07 16:30:50 -03:00
sound Moved GetObjectValue into utils/object 2017-02-04 05:39:37 +00:00
state Updating the StateManager so it supports renderToTexture and advanced State configs. 2017-02-07 18:55:37 +00:00
structs Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added. 2017-01-26 04:06:10 +00:00
textures Adding DEFAULT and MISSING images to Game Config and the Texture Manager. 2017-02-07 12:43:20 +00:00
utils Moved GetObjectValue into utils/object 2017-02-04 05:39:37 +00:00
checksum.js Clipping added to cameras on webgl 2017-02-07 13:12:20 -03:00
const.js Tidying up the State classes. 2017-01-20 02:28:55 +00:00
phaser.js Fixed States from instances. 2017-02-06 23:59:15 +00:00