phaser/src/core
2014-07-03 10:50:12 +01:00
..
ArrayList.js And take 3 2014-04-25 20:01:09 +01:00
Camera.js Camera.updateTarget has had a make-over and now is a lot smoother under certain conditions (thanks @tjkopena, fix #966) 2014-07-03 02:09:53 +01:00
Filter.js Fix jshint issues in src/core 2014-03-25 14:56:05 -07:00
Game.js Game.onBlur and Game.onFocus events are now dispatched regardless if Stage.disableVisibilityChange is true or false, so you can respond to these events without your game automatically pausing or resuming (#911) 2014-07-02 14:57:28 +01:00
Group.js Group.bringToTop (and consequently Sprite.bringToTop) no longer removes the child from the InputManager if enabled (thanks @BinaryMoon, fix #928) 2014-07-02 14:04:14 +01:00
LinkedList.js Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure. 2014-04-25 15:11:54 +01:00
Plugin.js Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
PluginManager.js Start of the Virtual Joystick plugin. 2014-05-07 16:35:08 +01:00
ScaleManager.js stopFullScreen has been changed to run against document instead of the canvas since the cancelFullScreen method is created on the document (thanks @j0hnskot, #863) 2014-07-01 15:46:32 +01:00
Signal.js Fixed _destroy issue in Signal. 2014-07-03 10:50:12 +01:00
SignalBinding.js Tidied up formatting and docs. 2014-07-02 15:25:07 +01:00
Stage.js Signal.removeAll now has a new context parameter. If specified only listeners matching the given context are removed (thanks @lucbloom for the idea, #880) 2014-07-03 02:22:11 +01:00
State.js Added Uint32Array polyfill for BitmapData manipulation, and optional dataview polyfill for IE9 P2 requirements in the resources folder. 2014-04-29 02:09:58 +01:00
StateManager.js First working pass at the Asset Pack Loader update. 2014-05-29 15:57:47 +01:00
World.js World.wrap will take a game object and if its x/y coordinates fall outside of the world bounds it will be repositioned on the opposite side, for a wrap-around effect. 2014-04-16 22:59:19 +01:00