mirror of
https://github.com/photonstorm/phaser
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143 lines
4.3 KiB
JavaScript
143 lines
4.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Renders this Game Object with the Canvas Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.Particles.EmitterManager#renderCanvas
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* @since 3.0.0
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* @private
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*
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* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
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* @param {Phaser.GameObjects.Particles.ParticleEmitterManager} emitterManager - The Game Object being rendered in this call.
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* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
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*/
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var ParticleManagerCanvasRenderer = function (renderer, emitterManager, interpolationPercentage, camera, parentMatrix)
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{
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var emitters = emitterManager.emitters.list;
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var emittersLength = emitters.length;
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if (emittersLength === 0)
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{
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return;
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}
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var camMatrix = renderer._tempMatrix1.copyFrom(camera.matrix);
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var calcMatrix = renderer._tempMatrix2;
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var particleMatrix = renderer._tempMatrix3;
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var managerMatrix = renderer._tempMatrix4.applyITRS(emitterManager.x, emitterManager.y, emitterManager.rotation, emitterManager.scaleX, emitterManager.scaleY);
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camMatrix.multiply(managerMatrix);
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var roundPixels = camera.roundPixels;
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var ctx = renderer.currentContext;
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ctx.save();
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for (var e = 0; e < emittersLength; e++)
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{
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var emitter = emitters[e];
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var particles = emitter.alive;
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var particleCount = particles.length;
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if (!emitter.visible || particleCount === 0)
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{
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continue;
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}
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var scrollX = camera.scrollX * emitter.scrollFactorX;
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var scrollY = camera.scrollY * emitter.scrollFactorY;
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if (parentMatrix)
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{
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// Multiply the camera by the parent matrix
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camMatrix.multiplyWithOffset(parentMatrix, -scrollX, -scrollY);
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scrollX = 0;
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scrollY = 0;
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}
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if (renderer.currentBlendMode !== emitter.blendMode)
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{
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renderer.currentBlendMode = emitter.blendMode;
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ctx.globalCompositeOperation = renderer.blendModes[emitter.blendMode];
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}
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for (var i = 0; i < particleCount; i++)
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{
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var particle = particles[i];
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var alpha = particle.alpha * camera.alpha;
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if (alpha <= 0)
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{
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continue;
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}
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var frame = particle.frame;
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var x = -(frame.halfWidth);
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var y = -(frame.halfHeight);
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// var width = frame.width;
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// var height = frame.height;
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// var ox = width * 0.5;
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// var oy = height * 0.5;
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particleMatrix.applyITRS(0, 0, particle.rotation, particle.scaleX, particle.scaleY);
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particleMatrix.e = particle.x - scrollX;
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particleMatrix.f = particle.y - scrollY;
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camMatrix.multiply(particleMatrix, calcMatrix);
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// var x = -ox;
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// var y = -oy;
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// var tx = particle.x - cameraScrollX;
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// var ty = particle.y - cameraScrollY;
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// if (camera.roundPixels)
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// {
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// tx |= 0;
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// ty |= 0;
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// }
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ctx.globalAlpha = alpha;
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ctx.save();
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calcMatrix.copyToContext(ctx);
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if (roundPixels)
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{
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x |= 0;
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y |= 0;
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}
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// ctx.translate(tx, ty);
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// ctx.rotate(particle.rotation);
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// ctx.scale(particle.scaleX, particle.scaleY);
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var cd = frame.canvasData;
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ctx.drawImage(frame.source.image, cd.x, cd.y, cd.width, cd.height, x, y, cd.width, cd.height);
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ctx.restore();
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}
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}
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ctx.restore();
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};
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module.exports = ParticleManagerCanvasRenderer;
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