mirror of
https://github.com/photonstorm/phaser
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26 lines
1.1 KiB
JavaScript
26 lines
1.1 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* The Pointer Drag Input Event.
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*
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* This event is dispatched by the Input Plugin belonging to a Scene if a pointer moves while dragging a Game Object.
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*
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* Listen to this event from within a Scene using: `this.input.on('drag', listener)`.
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*
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* A Pointer can only drag a single Game Object at once.
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*
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* To listen for this event from a _specific_ Game Object, use the [GAMEOBJECT_DRAG]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_DRAG} event instead.
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*
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* @event Phaser.Input.Events#DRAG
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* @since 3.0.0
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*
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* @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event.
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* @param {Phaser.GameObjects.GameObject} gameObject - The interactive Game Object that this pointer is dragging.
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* @param {number} dragX - The x coordinate where the Pointer is currently dragging the Game Object, in world space.
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* @param {number} dragY - The y coordinate where the Pointer is currently dragging the Game Object, in world space.
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*/
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module.exports = 'drag';
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