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e004fa47fc
phaser
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src
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renderer
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Richard Davey
e004fa47fc
Creating a Bitmap Mask from a texture atlas that was then used to mask another Game Object also using that same texture atlas would throw the error
GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same.
. It now renders as expected.
Fix
#4675
2020-09-23 18:10:12 +01:00
..
canvas
Remove duplicate code
2020-09-23 12:06:22 +01:00
snapshot
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
webgl
Creating a Bitmap Mask from a texture atlas that was then used to mask another Game Object also using that same texture atlas would throw the error
GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same.
. It now renders as expected.
Fix
#4675
2020-09-23 18:10:12 +01:00
BlendModes.js
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
index.js
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
ScaleModes.js
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00