phaser/src/renderer
2020-09-23 18:10:12 +01:00
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canvas Remove duplicate code 2020-09-23 12:06:22 +01:00
snapshot Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
webgl Creating a Bitmap Mask from a texture atlas that was then used to mask another Game Object also using that same texture atlas would throw the error GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same.. It now renders as expected. Fix #4675 2020-09-23 18:10:12 +01:00
BlendModes.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
index.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
ScaleModes.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00