phaser/src/pixi
2015-05-03 13:53:02 +01:00
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display Removed Frame.uuid and updating TileSprite to work with animated sprites. 2015-04-21 05:11:19 +01:00
extras Close to getting WebGL Tiling Sprites back again - animations now work too, but the placement isn't quite right. 2015-04-22 01:36:12 +01:00
filters Removing Pixi files no longer used in this build of Phaser. 2015-02-17 15:46:52 +00:00
primitives PIXI.Graphics in Canvas mode wouldn't respect the objects visible or alpha zero properties, rendering it regardless (thanks @TimvdEijnden #1720) 2015-04-13 14:19:44 +01:00
renderers PIXI.CanvasTinter.tintWithMultiply was performing a double drawImage operation for no reason. Simplified down to a single drawImage call. 2015-05-03 13:53:02 +01:00
text Removed duplicate methods from PIXI.Text such as wordWrap and updateText as Phaser overrides them, so it was wasting bytes. 2015-04-13 21:54:14 +01:00
textures PIXI.BaseTexture.forceLoaded allows you to set a BaseTexture as loaded, with the given width and height. It then calls BaseTexture.dirty. This is important for when you don't want to modify the shape of the source object by forcing in complete or dimension properties it may not naturally have, but still wish to use it as a base texture. 2015-05-03 13:53:02 +01:00
utils Added guards around context.getImageData calls in BitmapData, Text and Canvas Tinting classes to avoid crashing restricted browsers like Epic Browser. Please understand that several Phaser features won't work correctly with this browser (thanks @Erik3000 #1714) 2015-04-02 14:47:44 +01:00
Intro.js RenderTexture now displays correctly in Canvas games. 2013-12-23 04:20:09 +00:00
Outro.js Updated build files with patched Pixi UMD statement. 2014-07-11 11:53:44 +01:00
Pixi.js Updated Pixi version. 2015-03-23 08:13:59 +00:00