mirror of
https://github.com/photonstorm/phaser
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72 lines
2.6 KiB
JavaScript
72 lines
2.6 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Formats = require('../../Formats');
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var MapData = require('../../mapdata/MapData');
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var ParseTileLayers = require('./ParseTileLayers');
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var ParseImageLayers = require('./ParseImageLayers');
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var ParseTilesets = require('./ParseTilesets');
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var ParseObjectLayers = require('./ParseObjectLayers');
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var BuildTilesetIndex = require('./BuildTilesetIndex');
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var AssignTileProperties = require('./AssignTileProperties');
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/**
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* Parses a Tiled JSON object into a new MapData object.
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*
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* @function Phaser.Tilemaps.Parsers.Tiled.ParseJSONTiled
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* @since 3.0.0
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*
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* @param {string} name - The name of the tilemap, used to set the name on the MapData.
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* @param {object} json - The Tiled JSON object.
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* @param {boolean} insertNull - Controls how empty tiles, tiles with an index of -1, in the map
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* data are handled. If `true`, empty locations will get a value of `null`. If `false`, empty
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* location will get a Tile object with an index of -1. If you've a large sparsely populated map and
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* the tile data doesn't need to change then setting this value to `true` will help with memory
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* consumption. However if your map is small or you need to update the tiles dynamically, then leave
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* the default value set.
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*
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* @return {?Phaser.Tilemaps.MapData} The created MapData object, or `null` if the data can't be parsed.
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*/
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var ParseJSONTiled = function (name, json, insertNull)
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{
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if (json.orientation !== 'orthogonal')
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{
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console.warn('Only orthogonal map types are supported in this version of Phaser');
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return null;
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}
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// Map data will consist of: layers, objects, images, tilesets, sizes
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var mapData = new MapData({
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width: json.width,
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height: json.height,
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name: name,
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tileWidth: json.tilewidth,
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tileHeight: json.tileheight,
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orientation: json.orientation,
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format: Formats.TILED_JSON,
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version: json.version,
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properties: json.properties,
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renderOrder: json.renderorder,
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infinite: json.infinite
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});
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mapData.layers = ParseTileLayers(json, insertNull);
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mapData.images = ParseImageLayers(json);
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var sets = ParseTilesets(json);
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mapData.tilesets = sets.tilesets;
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mapData.imageCollections = sets.imageCollections;
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mapData.objects = ParseObjectLayers(json);
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mapData.tiles = BuildTilesetIndex(mapData);
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AssignTileProperties(mapData);
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return mapData;
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};
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module.exports = ParseJSONTiled;
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