phaser/src/gameobjects/text/static
2018-09-05 11:19:02 +01:00
..
Text.js initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified. 2018-09-05 11:19:02 +01:00
TextCanvasRenderer.js The Canvas Renderer has a new batchSprite method that consolidates the process of drawing a texture-based Game Object to the canvas. It processes the alpha, blend mode and matrix calculations in a single function and now is used by nearly all Game Object canvas renderers. 2018-08-03 18:53:50 +01:00
TextCreator.js Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this. 2018-05-16 15:17:08 +01:00
TextFactory.js Fix multiple types on GameObjects 2018-03-20 15:56:31 +01:00
TextRender.js Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
TextWebGLRenderer.js Text updated to use proper texture frame and now supports crop 2018-08-03 19:07:12 +01:00