mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
31 lines
1.5 KiB
TypeScript
31 lines
1.5 KiB
TypeScript
/// <reference path="../Game.d.ts" />
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/// <reference path="GameObject.d.ts" />
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/// <reference path="../system/TilemapLayer.d.ts" />
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/// <reference path="../system/Tile.d.ts" />
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module Phaser {
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class Tilemap extends GameObject {
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constructor(game: Game, key: string, mapData: string, format: number, resizeWorld?: bool, tileWidth?: number, tileHeight?: number);
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static FORMAT_CSV: number;
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static FORMAT_TILED_JSON: number;
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public tiles: Tile[];
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public layers: TilemapLayer[];
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public currentLayer: TilemapLayer;
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public collisionLayer: TilemapLayer;
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public mapFormat: number;
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public update(): void;
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public render(camera: Camera, cameraOffsetX: number, cameraOffsetY: number): void;
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private parseCSV(data, key, tileWidth, tileHeight);
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private parseTiledJSON(data, key);
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private generateTiles(qty);
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public widthInPixels : number;
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public heightInPixels : number;
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public setCollisionRange(start: number, end: number, collision?: number, resetCollisions?: bool): void;
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public setCollisionByIndex(values: number[], collision?: number, resetCollisions?: bool): void;
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public getTile(x: number, y: number, layer?: number): Tile;
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public getTileFromWorldXY(x: number, y: number, layer?: number): Tile;
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public getTileFromInputXY(layer?: number): Tile;
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public getTileOverlaps(object: GameObject): bool;
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public collide(objectOrGroup?, callback?): bool;
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public collideGameObject(object: GameObject): bool;
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}
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}
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