mirror of
https://github.com/photonstorm/phaser
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48 lines
2.3 KiB
JavaScript
48 lines
2.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Rope = require('./Rope');
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var GameObjectFactory = require('../GameObjectFactory');
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/**
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* Creates a new Rope Game Object and adds it to the Scene.
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*
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* Note: This method will only be available if the Rope Game Object and WebGL support have been built into Phaser.
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*
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* @method Phaser.GameObjects.GameObjectFactory#rope
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* @webglOnly
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* @since 3.23.0
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*
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* @param {number} x - The horizontal position of this Game Object in the world.
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* @param {number} y - The vertical position of this Game Object in the world.
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* @param {(string|Phaser.Textures.Texture)} texture - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
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* @param {(string|integer)} [frame] - An optional frame from the Texture this Game Object is rendering with.
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* @param {Phaser.Types.Math.Vector2Like[]} [points] - An array containing the vertices data for this Rope. If none is provided a simple quad is created. See `setPoints` to set this post-creation.
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* @param {boolean} [horizontal=true] - Should the vertices of this Rope be aligned horizontally (`true`), or vertically (`false`)?
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* @param {number[]} [colors] - An optional array containing the color data for this Rope. You should provide one color value per pair of vertices.
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* @param {number[]} [alphas] - An optional array containing the alpha data for this Rope. You should provide one alpha value per pair of vertices.
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*
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* @return {Phaser.GameObjects.Rope} The Game Object that was created.
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*/
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if (typeof WEBGL_RENDERER)
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{
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GameObjectFactory.register('rope', function (x, y, texture, frame, points, horizontal, colors, alphas)
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{
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var rope = new Rope(this.scene, x, y, texture, frame, points, horizontal, colors, alphas);
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this.displayList.add(rope);
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return this.updateList.add(rope);
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});
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}
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// When registering a factory function 'this' refers to the GameObjectFactory context.
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//
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// There are several properties available to use:
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//
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// this.scene - a reference to the Scene that owns the GameObjectFactory
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// this.displayList - a reference to the Display List the Scene owns
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// this.updateList - a reference to the Update List the Scene owns
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