mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
284 lines
8 KiB
JavaScript
284 lines
8 KiB
JavaScript
/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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* @author Chad Engler https://github.com/englercj @Rolnaaba
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*/
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/**
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* Originally based on https://github.com/mrdoob/eventtarget.js/ from mr Doob.
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* Currently takes inspiration from the nodejs EventEmitter, EventEmitter3, and smokesignals
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*/
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/**
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* Mixins event emitter functionality to a class
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*
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* @class EventTarget
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* @example
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* function MyEmitter() {}
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*
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* Phaser.EventTarget.mixin(MyEmitter.prototype);
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*
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* var em = new MyEmitter();
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* em.emit('eventName', 'some data', 'some more data', {}, null, ...);
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*/
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Phaser.EventTarget = {
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/**
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* Backward compat from when this used to be a function
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*/
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call: function callCompat(obj) {
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if(obj) {
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obj = obj.prototype || obj;
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Phaser.EventTarget.mixin(obj);
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}
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},
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/**
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* Mixes in the properties of the EventTarget prototype onto another object
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*
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* @method mixin
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* @param object {Object} The obj to mix into
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*/
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mixin: function mixin(obj) {
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/**
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* Return a list of assigned event listeners.
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*
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* @method listeners
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* @param eventName {String} The events that should be listed.
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* @return {Array} An array of listener functions
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*/
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obj.listeners = function listeners(eventName) {
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this._listeners = this._listeners || {};
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return this._listeners[eventName] ? this._listeners[eventName].slice() : [];
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};
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/**
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* Emit an event to all registered event listeners.
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*
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* @method emit
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* @alias dispatchEvent
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* @param eventName {String} The name of the event.
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* @return {Boolean} Indication if we've emitted an event.
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*/
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obj.emit = obj.dispatchEvent = function emit(eventName, data) {
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this._listeners = this._listeners || {};
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//backwards compat with old method ".emit({ type: 'something' })"
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if(typeof eventName === 'object') {
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data = eventName;
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eventName = eventName.type;
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}
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//ensure we are using a real pixi event
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if(!data || data.__isEventObject !== true) {
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data = new Phaser.Event(this, eventName, data);
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}
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//iterate the listeners
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if(this._listeners && this._listeners[eventName]) {
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var listeners = this._listeners[eventName].slice(0),
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length = listeners.length,
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fn = listeners[0],
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i;
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for(i = 0; i < length; fn = listeners[++i]) {
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//call the event listener
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fn.call(this, data);
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//if "stopImmediatePropagation" is called, stop calling sibling events
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if(data.stoppedImmediate) {
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return this;
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}
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}
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//if "stopPropagation" is called then don't bubble the event
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if(data.stopped) {
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return this;
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}
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}
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//bubble this event up the scene graph
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if(this.parent && this.parent.emit) {
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this.parent.emit.call(this.parent, eventName, data);
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}
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return this;
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};
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/**
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* Register a new EventListener for the given event.
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*
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* @method on
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* @alias addEventListener
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* @param eventName {String} Name of the event.
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* @param callback {Functon} fn Callback function.
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*/
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obj.on = obj.addEventListener = function on(eventName, fn) {
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this._listeners = this._listeners || {};
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(this._listeners[eventName] = this._listeners[eventName] || [])
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.push(fn);
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return this;
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};
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/**
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* Add an EventListener that's only called once.
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*
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* @method once
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* @param eventName {String} Name of the event.
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* @param callback {Function} Callback function.
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*/
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obj.once = function once(eventName, fn) {
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this._listeners = this._listeners || {};
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var self = this;
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function onceHandlerWrapper() {
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fn.apply(self.off(eventName, onceHandlerWrapper), arguments);
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}
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onceHandlerWrapper._originalHandler = fn;
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return this.on(eventName, onceHandlerWrapper);
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};
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/**
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* Remove event listeners.
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*
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* @method off
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* @alias removeEventListener
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* @param eventName {String} The event we want to remove.
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* @param callback {Function} The listener that we need to find.
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*/
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obj.off = obj.removeEventListener = function off(eventName, fn) {
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this._listeners = this._listeners || {};
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if(!this._listeners[eventName])
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return this;
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var list = this._listeners[eventName],
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i = fn ? list.length : 0;
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while(i-- > 0) {
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if(list[i] === fn || list[i]._originalHandler === fn) {
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list.splice(i, 1);
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}
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}
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if(list.length === 0) {
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delete this._listeners[eventName];
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}
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return this;
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};
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/**
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* Remove all listeners or only the listeners for the specified event.
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*
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* @method removeAllListeners
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* @param eventName {String} The event you want to remove all listeners for.
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*/
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obj.removeAllListeners = function removeAllListeners(eventName) {
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this._listeners = this._listeners || {};
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if(!this._listeners[eventName])
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return this;
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delete this._listeners[eventName];
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return this;
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};
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}
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};
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/**
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* Creates an homogenous object for tracking events so users can know what to expect.
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*
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* @class Event
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* @extends Object
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* @constructor
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* @param target {Object} The target object that the event is called on
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* @param name {String} The string name of the event that was triggered
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* @param data {Object} Arbitrary event data to pass along
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*/
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Phaser.Event = function(target, name, data) {
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//for duck typing in the ".on()" function
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this.__isEventObject = true;
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/**
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* Tracks the state of bubbling propagation. Do not
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* set this directly, instead use `event.stopPropagation()`
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*
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* @property stopped
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* @type Boolean
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* @private
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* @readOnly
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*/
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this.stopped = false;
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/**
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* Tracks the state of sibling listener propagation. Do not
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* set this directly, instead use `event.stopImmediatePropagation()`
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*
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* @property stoppedImmediate
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* @type Boolean
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* @private
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* @readOnly
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*/
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this.stoppedImmediate = false;
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/**
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* The original target the event triggered on.
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*
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* @property target
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* @type Object
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* @readOnly
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*/
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this.target = target;
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/**
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* The string name of the event that this represents.
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*
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* @property type
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* @type String
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* @readOnly
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*/
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this.type = name;
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/**
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* The data that was passed in with this event.
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*
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* @property data
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* @type Object
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* @readOnly
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*/
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this.data = data;
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//backwards compat with older version of events
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this.content = data;
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/**
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* The timestamp when the event occurred.
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*
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* @property timeStamp
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* @type Number
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* @readOnly
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*/
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this.timeStamp = Date.now();
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};
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/**
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* Stops the propagation of events up the scene graph (prevents bubbling).
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*
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* @method stopPropagation
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*/
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Phaser.Event.prototype.stopPropagation = function stopPropagation() {
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this.stopped = true;
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};
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/**
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* Stops the propagation of events to sibling listeners (no longer calls any listeners).
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*
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* @method stopImmediatePropagation
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*/
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Phaser.Event.prototype.stopImmediatePropagation = function stopImmediatePropagation() {
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this.stoppedImmediate = true;
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};
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