phaser/examples/sprites/scale a sprite.js
2013-10-22 03:58:20 +01:00

29 lines
737 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create});
function preload() {
game.load.image('disk', 'assets/sprites/darkwing_crazy.png');
}
function create() {
for (var i = 0; i < 15; i++)
{
// Create 15 sprites at random x/y locations
var sprite = game.add.sprite(game.world.randomX, game.world.randomY, 'disk');
// Pick a random number between -2 and 6
var rand = game.rnd.realInRange(-2, 6);
// Set the scale of the sprite to the random value
sprite.scale.setTo(rand, rand);
// You can also scale sprites like this:
// sprite.scale.x = value;
// sprite.scale.y = value;
}
}