phaser/src/gameobjects/nineslice/NineSliceCreator.js
2023-01-02 17:36:27 +00:00

49 lines
1.9 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BuildGameObject = require('../BuildGameObject');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var GetValue = require('../../utils/object/GetValue');
var NineSlice = require('./NineSlice');
/**
* Creates a new Nine Slice Game Object and returns it.
*
* Note: This method will only be available if the Nine Slice Game Object and WebGL support have been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#nineslice
* @since 3.60.0
*
* @param {Phaser.Types.GameObjects.NineSlice.NineSliceConfig} config - The configuration object this Game Object will use to create itself.
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
*
* @return {Phaser.GameObjects.NineSlice} The Game Object that was created.
*/
GameObjectCreator.register('nineslice', function (config, addToScene)
{
if (config === undefined) { config = {}; }
var key = GetAdvancedValue(config, 'key', null);
var frame = GetAdvancedValue(config, 'frame', null);
var width = GetValue(config, 'width', 256);
var height = GetValue(config, 'height', 256);
var leftWidth = GetValue(config, 'leftWidth', 10);
var rightWidth = GetValue(config, 'rightWidth', 10);
var topHeight = GetValue(config, 'topHeight', 0);
var bottomHeight = GetValue(config, 'bottomHeight', 0);
var nineslice = new NineSlice(this.scene, 0, 0, key, frame, width, height, leftWidth, rightWidth, topHeight, bottomHeight);
if (addToScene !== undefined)
{
config.add = addToScene;
}
BuildGameObject(this.scene, nineslice, config);
return nineslice;
});