mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 16:39:34 +00:00
184 lines
4.3 KiB
JavaScript
184 lines
4.3 KiB
JavaScript
/**
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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// ES6 Math.trunc - https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/trunc
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if (!Math.trunc) {
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Math.trunc = function trunc(x) {
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return x < 0 ? Math.ceil(x) : Math.floor(x);
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};
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}
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/**
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* A polyfill for Function.prototype.bind
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*/
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if (!Function.prototype.bind) {
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/* jshint freeze: false */
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Function.prototype.bind = (function () {
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var slice = Array.prototype.slice;
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return function (thisArg) {
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var target = this, boundArgs = slice.call(arguments, 1);
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if (typeof target !== 'function')
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{
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throw new TypeError();
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}
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function bound() {
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var args = boundArgs.concat(slice.call(arguments));
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target.apply(this instanceof bound ? this : thisArg, args);
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}
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bound.prototype = (function F(proto) {
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if (proto)
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{
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F.prototype = proto;
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}
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if (!(this instanceof F))
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{
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/* jshint supernew: true */
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return new F;
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}
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})(target.prototype);
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return bound;
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};
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})();
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}
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/**
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* A polyfill for Array.isArray
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*/
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if (!Array.isArray)
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{
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Array.isArray = function (arg)
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{
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return Object.prototype.toString.call(arg) === '[object Array]';
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};
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}
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/**
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* A polyfill for Array.forEach
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* https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/forEach
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*/
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if (!Array.prototype.forEach)
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{
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Array.prototype.forEach = function(fun /*, thisArg */)
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{
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"use strict";
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if (this === void 0 || this === null)
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{
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throw new TypeError();
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}
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var t = Object(this);
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var len = t.length >>> 0;
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if (typeof fun !== "function")
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{
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throw new TypeError();
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}
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var thisArg = arguments.length >= 2 ? arguments[1] : void 0;
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for (var i = 0; i < len; i++)
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{
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if (i in t)
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{
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fun.call(thisArg, t[i], i, t);
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}
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}
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};
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}
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/**
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* Low-budget Float32Array knock-off, suitable for use with P2.js in IE9
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* Source: http://www.html5gamedevs.com/topic/5988-phaser-12-ie9/
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* Cameron Foale (http://www.kibibu.com)
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*/
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if (typeof window.Uint32Array !== "function" && typeof window.Uint32Array !== "object")
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{
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var CheapArray = function(type)
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{
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var proto = new Array(); // jshint ignore:line
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window[type] = function(arg) {
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if (typeof(arg) === "number")
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{
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Array.call(this, arg);
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this.length = arg;
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for (var i = 0; i < this.length; i++)
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{
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this[i] = 0;
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}
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}
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else
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{
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Array.call(this, arg.length);
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this.length = arg.length;
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for (var i = 0; i < this.length; i++)
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{
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this[i] = arg[i];
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}
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}
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};
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window[type].prototype = proto;
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window[type].constructor = window[type];
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};
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CheapArray('Float32Array'); // jshint ignore:line
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CheapArray('Uint32Array'); // jshint ignore:line
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CheapArray('Uint16Array'); // jshint ignore:line
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CheapArray('Int16Array'); // jshint ignore:line
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CheapArray('ArrayBuffer'); // jshint ignore:line
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}
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/**
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* Also fix for the absent console in IE9
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*/
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if (!window.console)
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{
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window.console = {};
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window.console.log = window.console.assert = function(){};
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window.console.warn = window.console.assert = function(){};
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}
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/**
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* performance.now
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*/
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(function(){
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if ("performance" in window == false) {
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window.performance = {};
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}
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Date.now = (Date.now || function () { // thanks IE8
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return new Date().getTime();
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});
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if ("now" in window.performance == false)
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{
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var nowOffset = Date.now();
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if (performance.timing && performance.timing.navigationStart){
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nowOffset = performance.timing.navigationStart
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}
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window.performance.now = function now(){
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return Date.now() - nowOffset;
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}
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}
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})();
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