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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<a href="Phaser.Time.html">Time</a>
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<a href="Phaser.Touch.html">Touch</a>
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<a href="Phaser.Utils.html">Utils</a>
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<a href="Phaser.Utils.Debug.html">Debug</a>
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<a href="Phaser.World.html">World</a>
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<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
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<a href="PIXI.AlphaMaskFilter.html">AlphaMaskFilter</a>
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<a href="PIXI.BaseTexture.html">BaseTexture</a>
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.BitmapFontLoader.html">BitmapFontLoader</a>
|
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</li>
|
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<li class="class-depth-1">
|
|
<a href="PIXI.BitmapText.html">BitmapText</a>
|
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</li>
|
|
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|
<li class="class-depth-1">
|
|
<a href="PIXI.BlurFilter.html">BlurFilter</a>
|
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</li>
|
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|
<li class="class-depth-1">
|
|
<a href="PIXI.BlurXFilter.html">BlurXFilter</a>
|
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</li>
|
|
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<li class="class-depth-1">
|
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<a href="PIXI.BlurYFilter.html">BlurYFilter</a>
|
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</li>
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<li class="class-depth-1">
|
|
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
|
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</li>
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<li class="class-depth-1">
|
|
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
|
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</li>
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<li class="class-depth-1">
|
|
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
|
|
</li>
|
|
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<li class="class-depth-1">
|
|
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
|
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</li>
|
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<li class="class-depth-1">
|
|
<a href="PIXI.Circle.html">Circle</a>
|
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</li>
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<li class="class-depth-1">
|
|
<a href="PIXI.ColorMatrixFilter.html">ColorMatrixFilter</a>
|
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</li>
|
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<li class="class-depth-1">
|
|
<a href="PIXI.ColorStepFilter.html">ColorStepFilter</a>
|
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</li>
|
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<li class="class-depth-1">
|
|
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.ConvolutionFilter.html">ConvolutionFilter</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.CrossHatchFilter.html">CrossHatchFilter</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.DisplacementFilter.html">DisplacementFilter</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.DisplayObject.html">DisplayObject</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.DotScreenFilter.html">DotScreenFilter</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.Ellipse.html">Ellipse</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.Event.html">Event</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.EventTarget.html">EventTarget</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.FilterBlock.html">FilterBlock</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.FilterTexture.html">FilterTexture</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.Graphics.html">Graphics</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.GraphicsData.html">GraphicsData</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.GrayFilter.html">GrayFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.ImageLoader.html">ImageLoader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.InteractionData.html">InteractionData</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.InteractionManager.html">InteractionManager</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.InvertFilter.html">InvertFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.JsonLoader.html">JsonLoader</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.Matrix.html">Matrix</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.MovieClip.html">MovieClip</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.NoiseFilter.html">NoiseFilter</a>
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</li>
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<li class="class-depth-1">
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<a href="PIXI.NormalMapFilter.html">NormalMapFilter</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.PixelateFilter.html">PixelateFilter</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.PIXI.html">PIXI</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.PixiShader.html">PixiShader</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.Point.html">Point</a>
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.Polygon.html">Polygon</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.PolyK.html">PolyK</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.Rectangle.html">Rectangle</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.RenderTexture.html">RenderTexture</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.RGBSplitFilter.html">RGBSplitFilter</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.Rope.html">Rope</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.RoundedRectangle.html">RoundedRectangle</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.SepiaFilter.html">SepiaFilter</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.SmartBlurFilter.html">SmartBlurFilter</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.Spine.html">Spine</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="PIXI.SpineLoader.html">SpineLoader</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpineTextureLoader.html">SpineTextureLoader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Sprite.html">Sprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpriteSheetLoader.html">SpriteSheetLoader</a>
|
|
</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="PIXI.Stage.html">Stage</a>
|
|
</li>
|
|
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<li class="class-depth-1">
|
|
<a href="PIXI.Strip.html">Strip</a>
|
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</li>
|
|
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<li class="class-depth-1">
|
|
<a href="PIXI.StripShader.html">StripShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Text.html">Text</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Texture.html">Texture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TilingSprite.html">TilingSprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TiltShiftFilter.html">TiltShiftFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TiltShiftXFilter.html">TiltShiftXFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TiltShiftYFilter.html">TiltShiftYFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TwistFilter.html">TwistFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.VideoTexture.html">VideoTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="https://leanpub.com/u/photonstorm">Phaser Books</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
|
|
<li class="class-depth-1"><a href="http://examples.phaser.io">Phaser Examples</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
|
|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
|
|
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
|
|
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
|
|
<li class="class-depth-1"><a href="https://twitter.com/photonstorm">Twitter</a></li>
|
|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/">IRC</a></li>
|
|
<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">GitTip</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row-fluid">
|
|
|
|
|
|
<div class="span8">
|
|
|
|
<div id="main">
|
|
|
|
|
|
|
|
<!--<h1 class="page-title">Class: Keyboard</h1>-->
|
|
<section>
|
|
|
|
<header>
|
|
<h2>
|
|
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
|
|
|
|
Keyboard
|
|
</h2>
|
|
|
|
</header>
|
|
|
|
<article>
|
|
<div class="container-overview">
|
|
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="Keyboard"><span class="type-signature"></span>new Keyboard<span class="signature">(game)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The Keyboard class monitors keyboard input and dispatches keyboard events.</p>
|
|
<p><em>Be aware</em> that many keyboards are unable to process certain combinations of keys due to hardware
|
|
limitations known as ghosting. Full details here: <a href="http://www.html5gamedevs.com/topic/4876-impossible-to-use-more-than-2-keyboard-input-buttons-at-the-same-time/">http://www.html5gamedevs.com/topic/4876-impossible-to-use-more-than-2-keyboard-input-buttons-at-the-same-time/</a></p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
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<th>Type</th>
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<th class="last">Description</th>
|
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</tr>
|
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>game</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
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</td>
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<td class="description last"><p>A reference to the currently running game.</p></td>
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</tr>
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</tbody>
|
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</table>
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-17">line 17</a>
|
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</dt>
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</dl>
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</dd>
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</div>
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<h3 class="subsection-title">Members</h3>
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<dl>
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<dt>
|
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<h4 class="name "
|
|
id="callbackContext"><span class="type-signature"></span>callbackContext<span class="type-signature"> :object</span></h4>
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</dt>
|
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<dd>
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<div class="description">
|
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<p>The context under which the callbacks are run.</p>
|
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</div>
|
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-44">line 44</a>
|
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</dt>
|
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
|
id="enabled"><span class="type-signature"></span>enabled<span class="type-signature"> :boolean</span></h4>
|
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</dt>
|
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<dd>
|
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<div class="description">
|
|
<p>Keyboard input will only be processed if enabled.</p>
|
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</div>
|
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
|
|
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|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-29">line 29</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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<dt>
|
|
<h4 class="name "
|
|
id="event"><span class="type-signature"></span>event<span class="type-signature"> :object</span></h4>
|
|
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|
|
</dt>
|
|
<dd>
|
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|
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|
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|
|
<div class="description">
|
|
<p>The most recent DOM event from keydown or keyup. This is updated every time a new key is pressed or released.</p>
|
|
</div>
|
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<dl class="details">
|
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|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-34">line 34</a>
|
|
</dt>
|
|
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</dl>
|
|
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</dd>
|
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Local reference to game.</p>
|
|
</div>
|
|
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|
|
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|
|
|
|
<dl class="details">
|
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|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-22">line 22</a>
|
|
</dt>
|
|
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|
|
</dl>
|
|
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|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="lastChar"><span class="type-signature"><readonly> </span>lastChar<span class="type-signature"> :string</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Returns the string value of the most recently pressed key.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
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|
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|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-538">line 538</a>
|
|
</dt>
|
|
|
|
|
|
|
|
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|
|
</dl>
|
|
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="lastKey"><span class="type-signature"><readonly> </span>lastKey<span class="type-signature"> :<a href="Phaser.Key.html">Phaser.Key</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Returns the most recently pressed Key. This is a Phaser.Key object and it changes every time a key is pressed.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-561">line 561</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
</dl>
|
|
|
|
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="onDownCallback"><span class="type-signature"></span>onDownCallback<span class="type-signature"> :function</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>This callback is invoked every time a key is pressed down, including key repeats when a key is held down.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-49">line 49</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="onPressCallback"><span class="type-signature"></span>onPressCallback<span class="type-signature"> :function</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>This callback is invoked every time a DOM onkeypress event is raised, which is only for printable keys.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-54">line 54</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="onUpCallback"><span class="type-signature"></span>onUpCallback<span class="type-signature"> :function</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>This callback is invoked every time a key is released.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-59">line 59</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="pressEvent"><span class="type-signature"></span>pressEvent<span class="type-signature"> :object</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The most recent DOM event from keypress.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-39">line 39</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
<h3 class="subsection-title">Methods</h3>
|
|
|
|
<dl>
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="addCallbacks"><span class="type-signature"></span>addCallbacks<span class="signature">(context, <span class="optional">onDown</span>, <span class="optional">onUp</span>, <span class="optional">onPress</span>)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Add callbacks to the Keyboard handler so that each time a key is pressed down or released the callbacks are activated.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>context</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">object</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>The context under which the callbacks are run.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>onDown</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">function</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
null
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>This callback is invoked every time a key is pressed down.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>onUp</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">function</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
null
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>This callback is invoked every time a key is released.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>onPress</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">function</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
null
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>This callback is invoked every time the onkeypress event is raised.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
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|
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|
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|
|
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|
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|
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-110">line 110</a>
|
|
</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
|
id="addKey"><span class="type-signature"></span>addKey<span class="signature">(keycode)</span><span class="type-signature"> → {<a href="Phaser.Key.html">Phaser.Key</a>}</span></h4>
|
|
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|
|
</dt>
|
|
<dd>
|
|
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|
|
|
|
|
<div class="description">
|
|
<p>If you need more fine-grained control over a Key you can create a new Phaser.Key object via this method.
|
|
The Key object can then be polled, have events attached to it, etc.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>keycode</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
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|
|
<td class="description last"><p>The keycode of the key, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type"><a href="Phaser.Key.html">Phaser.Key</a></span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The Key object which you can store locally and reference directly.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
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<dl class="details">
|
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-140">line 140</a>
|
|
</dt>
|
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</dl>
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|
|
</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="addKeyCapture"><span class="type-signature"></span>addKeyCapture<span class="signature">(keycode)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>By default when a key is pressed Phaser will not stop the event from propagating up to the browser.
|
|
There are some keys this can be annoying for, like the arrow keys or space bar, which make the browser window scroll.
|
|
You can use addKeyCapture to consume the keyboard event for specific keys so it doesn't bubble up to the the browser.
|
|
Pass in either a single keycode or an array/hash of keycodes.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>keycode</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
<span class="param-type">array</span>
|
|
|
|
|
|
|
<span class="param-type">object</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>Either a single numeric keycode or an array/hash of keycodes: [65, 67, 68].</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
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|
|
<dl class="details">
|
|
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|
|
|
|
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|
|
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|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-268">line 268</a>
|
|
</dt>
|
|
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|
|
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|
|
|
</dl>
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="clearCaptures"><span class="type-signature"></span>clearCaptures<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Clear all set key captures.</p>
|
|
</div>
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
<dl class="details">
|
|
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|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-304">line 304</a>
|
|
</dt>
|
|
|
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|
|
</dl>
|
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|
|
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|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="createCursorKeys"><span class="type-signature"></span>createCursorKeys<span class="signature">()</span><span class="type-signature"> → {object}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Creates and returns an object containing 4 hotkeys for Up, Down, Left and Right.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">object</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>An object containing properties: up, down, left and right. Which can be polled like any other Phaser.Key object.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
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|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-178">line 178</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Stops the Keyboard event listeners from running (keydown and keyup). They are removed from the window.
|
|
Also clears all key captures and currently created Key objects.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-251">line 251</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="downDuration"><span class="type-signature"></span>downDuration<span class="signature">(keycode, <span class="optional">duration</span>)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Returns <code>true</code> if the Key was pressed down within the <code>duration</code> value given, or <code>false</code> if it either isn't down,
|
|
or was pressed down longer ago than then given duration.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>keycode</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>The keycode of the key to check, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>duration</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
50
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>The duration within which the key is considered as being just pressed. Given in ms.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>True if the key was pressed down within the given duration, false if not or null if the Key wasn't found.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-454">line 454</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="isDown"><span class="type-signature"></span>isDown<span class="signature">(keycode)</span><span class="type-signature"> → {boolean}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Returns true of the key is currently pressed down. Note that it can only detect key presses on the web browser.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>keycode</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The keycode of the key to check, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>True if the key is currently down, false if not or null if the Key wasn't found.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-498">line 498</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="processKeyDown"><span class="type-signature"><internal> </span>processKeyDown<span class="signature">(event)</span><span class="type-signature"></span></h4>
|
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|
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</dt>
|
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<dd>
|
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<div class="description">
|
|
<p>Process the keydown event.</p>
|
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</div>
|
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<h5>Parameters:</h5>
|
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|
|
<table class="params table table-striped">
|
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<thead>
|
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<tr>
|
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<th>Name</th>
|
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<th>Type</th>
|
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|
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<th class="last">Description</th>
|
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</tr>
|
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</thead>
|
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<tbody>
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<tr>
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<td class="name"><code>event</code></td>
|
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|
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<td class="type">
|
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|
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<span class="param-type">KeyboardEvent</span>
|
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</td>
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<td class="description last"></td>
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</tr>
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</tbody>
|
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</table>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
|
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<dd class="tag-deprecated"><ul>
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<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
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</ul></dd>
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<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-334">line 334</a>
|
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</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
|
id="processKeyPress"><span class="type-signature"><internal> </span>processKeyPress<span class="signature">(event)</span><span class="type-signature"></span></h4>
|
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|
|
</dt>
|
|
<dd>
|
|
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|
|
<div class="description">
|
|
<p>Process the keypress event.</p>
|
|
</div>
|
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|
|
<h5>Parameters:</h5>
|
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|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
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|
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|
|
<th>Type</th>
|
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|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>event</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">KeyboardEvent</span>
|
|
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|
|
</td>
|
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|
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<td class="description last"></td>
|
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</tr>
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</tbody>
|
|
</table>
|
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<dl class="details">
|
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|
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<dt class="important tag-deprecated">Internal:</dt>
|
|
<dd class="tag-deprecated"><ul>
|
|
|
|
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
|
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|
|
</ul></dd>
|
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|
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<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-372">line 372</a>
|
|
</dt>
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="processKeyUp"><span class="type-signature"><internal> </span>processKeyUp<span class="signature">(event)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Process the keyup event.</p>
|
|
</div>
|
|
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|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>event</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">KeyboardEvent</span>
|
|
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|
|
</td>
|
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|
|
<td class="description last"></td>
|
|
</tr>
|
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</tbody>
|
|
</table>
|
|
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<dl class="details">
|
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|
|
<dt class="important tag-deprecated">Internal:</dt>
|
|
<dd class="tag-deprecated"><ul>
|
|
|
|
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
|
|
|
|
</ul></dd>
|
|
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|
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-395">line 395</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="removeKey"><span class="type-signature"></span>removeKey<span class="signature">(keycode)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Removes a Key object from the Keyboard manager.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>keycode</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
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|
|
<dl class="details">
|
|
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|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-161">line 161</a>
|
|
</dt>
|
|
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|
|
</dl>
|
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|
|
</dd>
|
|
|
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|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="removeKeyCapture"><span class="type-signature"></span>removeKeyCapture<span class="signature">(keycode)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Removes an existing key capture.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>keycode</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
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|
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|
|
|
<dl class="details">
|
|
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|
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|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-292">line 292</a>
|
|
</dt>
|
|
|
|
|
|
|
|
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|
|
</dl>
|
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|
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</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="reset"><span class="type-signature"></span>reset<span class="signature">(<span class="optional">hard</span>)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Resets all Keys.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Argument</th>
|
|
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>hard</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="attributes">
|
|
|
|
<optional><br>
|
|
|
|
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="default">
|
|
|
|
true
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last"><p>A soft reset won't reset any events or callbacks that are bound to the Keys. A hard reset will.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
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|
<dl class="details">
|
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|
|
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|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-430">line 430</a>
|
|
</dt>
|
|
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</dl>
|
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</dd>
|
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|
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|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="start"><span class="type-signature"></span>start<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Starts the Keyboard event listeners running (keydown and keyup). They are attached to the window.
|
|
This is called automatically by Phaser.Input and should not normally be invoked directly.</p>
|
|
</div>
|
|
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<dl class="details">
|
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|
|
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|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-195">line 195</a>
|
|
</dt>
|
|
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</dl>
|
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="stop"><span class="type-signature"></span>stop<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Stops the Keyboard event listeners from running (keydown, keyup and keypress). They are removed from the window.</p>
|
|
</div>
|
|
|
|
|
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<dl class="details">
|
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|
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|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-234">line 234</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
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<p>Updates all currently defined keys.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-315">line 315</a>
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</dt>
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</dl>
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</dd>
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<dt>
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<h4 class="name "
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id="upDuration"><span class="type-signature"></span>upDuration<span class="signature">(keycode, <span class="optional">duration</span>)</span><span class="type-signature"> → {boolean}</span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>Returns <code>true</code> if the Key was pressed down within the <code>duration</code> value given, or <code>false</code> if it either isn't down,
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or was pressed down longer ago than then given duration.</p>
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</div>
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<h5>Parameters:</h5>
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<table class="params table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>keycode</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
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</td>
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<td class="default">
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</td>
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<td class="description last"><p>The keycode of the key to check, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR</p></td>
|
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</tr>
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<tr>
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|
|
<td class="name"><code>duration</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
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|
<optional><br>
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</td>
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<td class="default">
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|
|
50
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|
</td>
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<td class="description last"><p>The duration within which the key is considered as being just released. Given in ms.</p></td>
|
|
</tr>
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|
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</tbody>
|
|
</table>
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<h5>Returns:</h5>
|
|
<div class="returns">
|
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|
|
<div class="returns-type">
|
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|
|
<span class="param-type">boolean</span>
|
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|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>True if the key was released within the given duration, false if not or null if the Key wasn't found.</p>
|
|
</div>
|
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</div>
|
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<dl class="details">
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|
|
<dt class="tag-source">Source -
|
|
<a href="Keyboard.js.html">input/Keyboard.js</a>, <a href="Keyboard.js.html#sunlight-1-line-476">line 476</a>
|
|
</dt>
|
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</dl>
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</dd>
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</dl>
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</article>
|
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</section>
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<div class="clearfix"></div>
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<footer>
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<span class="copyright">
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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</span>
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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