mirror of
https://github.com/photonstorm/phaser
synced 2024-11-14 00:47:29 +00:00
72 lines
1.5 KiB
JavaScript
72 lines
1.5 KiB
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('background','assets/misc/starfield.jpg');
|
|
game.load.image('ufo','assets/sprites/space-baddie.png');
|
|
game.load.image('player','assets/sprites/phaser-dude.png');
|
|
|
|
}
|
|
|
|
var player;
|
|
var fixed;
|
|
var cursors;
|
|
|
|
function create() {
|
|
|
|
game.add.tileSprite(0, 0, 2000, 2000, 'background');
|
|
|
|
game.world.setBounds(0, 0, 1400, 1400);
|
|
|
|
for (var i = 0; i < 100; i++)
|
|
{
|
|
game.add.sprite(game.world.randomX, game.world.randomY, 'ufo');
|
|
}
|
|
|
|
fixed = game.add.sprite(300, 320, 'player');
|
|
fixed.fixedToCamera = true;
|
|
fixed.cameraOffset.x = 300;
|
|
fixed.cameraOffset.y = 300;
|
|
|
|
player = game.add.sprite(150, 320, 'player');
|
|
|
|
player.physicsEnabled = true;
|
|
|
|
cursors = game.input.keyboard.createCursorKeys();
|
|
|
|
game.camera.follow(player);
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
player.body.setZeroVelocity();
|
|
|
|
if (cursors.up.isDown)
|
|
{
|
|
player.body.moveUp(200)
|
|
}
|
|
else if (cursors.down.isDown)
|
|
{
|
|
player.body.moveDown(200);
|
|
}
|
|
|
|
if (cursors.left.isDown)
|
|
{
|
|
player.body.velocity.x = -200;
|
|
}
|
|
else if (cursors.right.isDown)
|
|
{
|
|
player.body.moveRight(200);
|
|
}
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
game.debug.cameraInfo(game.camera, 32, 32);
|
|
game.debug.spriteCoords(player, 32, 200);
|
|
game.debug.spriteCoords(fixed, 600, 200);
|
|
|
|
}
|