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https://github.com/photonstorm/phaser
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34 lines
1.3 KiB
JavaScript
34 lines
1.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var GetTileAt = require('./GetTileAt');
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var WorldToTileXY = require('./WorldToTileXY');
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/**
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* Gets a tile at the given world coordinates from the given layer.
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*
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* @function Phaser.Tilemaps.Components.GetTileAtWorldXY
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* @private
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* @since 3.0.0
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*
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* @param {number} worldX - X position to get the tile from (given in pixels)
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* @param {number} worldY - Y position to get the tile from (given in pixels)
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* @param {boolean} [nonNull=false] - If true, function won't return null for empty tiles, but a Tile object with an index of -1.
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* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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*
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* @return {Phaser.Tilemaps.Tile} The tile at the given coordinates or null if no tile was found or the coordinates
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* were invalid.
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*/
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var GetTileAtWorldXY = function (worldX, worldY, nonNull, camera, layer)
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{
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var point = WorldToTileXY(worldX, worldY, true, camera, layer);
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var tileX = point.x;
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var tileY = point.y;
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return GetTileAt(tileX, tileY, nonNull, layer);
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};
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module.exports = GetTileAtWorldXY;
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