mirror of
https://github.com/photonstorm/phaser
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19 lines
579 B
JavaScript
19 lines
579 B
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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Phaser.GameObject.Blitter.FACTORY_KEY = 'blitter';
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Phaser.GameObject.Blitter.FACTORY_ADD = function (parent)
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{
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if (parent === undefined) { parent = this.state; }
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return parent.children.add(new Phaser.GameObject.Blitter(this.state, parent));
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};
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Phaser.GameObject.Blitter.FACTORY_MAKE = function (parent)
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{
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return new Phaser.GameObject.Blitter(this.state, parent);
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};
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