phaser/src
2018-09-28 14:51:54 +02:00
..
actions Fix JSDoc parameter type in Actions.GridAlign 2018-04-29 16:25:44 +08:00
animations All of the Animation Events now pass the Game Object as the final argument, this includes animationstart, animationrestart, animationrepeat, animationupdate and animationcomplete. 2018-09-27 15:55:16 +01:00
boot GameConfig docs 2018-09-27 15:37:54 -07:00
cache Added HTML Cache 2018-07-19 13:19:24 +01:00
cameras #4010 fix 2018-09-24 14:34:59 +03:00
create Initial Commit 2018-03-30 13:46:44 -04:00
curves New docs 2018-09-28 10:32:58 +01:00
data Added previous value when changing value 2018-08-09 15:28:56 -04:00
device The Device.OS check for node will now do a typeof first to avoid issues with rollup packaged builds needing to shim the variable out. Fix #4058 2018-09-26 16:36:45 +01:00
display Added hsv values, setFromHSV, udpateHSV, darken, lighten, brighten, saturate and desature methods. 2018-09-10 11:29:28 +01:00
dom More comprehensive AddToDom logic 2018-05-31 16:40:46 -04:00
events All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
gameobjects Update RenderTexture.js 2018-09-28 14:51:54 +02:00
geom Added new batch of jsdocs 2018-09-27 15:29:32 +01:00
input If you destroyed a Game Object that had a custom cursor set during one of its input events the cursor didn't correctly reset. Fix #4033 2018-09-14 14:48:53 +01:00
loader The Loader has been updated to handle the impact of you destroying the game instance while still processing files. It will no longer throw cache and texture related errors. Fix #4049 2018-09-25 15:54:13 +01:00
math Added jsdocs 2018-09-28 11:04:19 +01:00
physics Added new jsdocs 2018-09-28 12:19:21 +01:00
plugins Moved FB plugin behind build flag 2018-08-23 18:10:20 +01:00
polyfills Removed bind polyfill as it's in IE9+ anyway 2018-07-19 16:22:43 +01:00
renderer Added new jsdocs 2018-09-28 12:19:21 +01:00
scene Added FB plugin conditional 2018-09-20 14:14:29 +01:00
sound Polished some DataManagerPlugin and EachActiveSoundCallback descriptions. 2018-05-23 08:18:49 +01:00
structs Added jsdocs. 2018-09-28 12:45:01 +01:00
textures Fixed an error in the batchSprite methods in the Canvas and WebGL Renderers that would incorrectly set the frame dimensions on Sprites with the crop component. This was particularly noticeable on Sprites with trimmed animation frames 2018-09-27 16:49:52 +01:00
tilemaps Dynamic Layers support multiple tilesets now 2018-09-27 13:09:40 +01:00
time Added more jsdocs 2018-09-13 08:09:44 +01:00
tweens Added more jsdocs 2018-09-13 08:09:44 +01:00
utils eslint fixes 2018-08-03 19:37:42 +01:00
const.js Preparing for 3.14 work 2018-09-20 17:20:26 +01:00
phaser-arcade-physics.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser-core.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser.js Added FB plugin conditional 2018-09-20 14:14:29 +01:00