phaser/src
2014-11-13 15:01:44 +08:00
..
animation Time.now can no longer be relied upon to contain a timestamp value. If the browser supports requestAnimationFrame then Time.now will contain the high resolution timer value that rAf generates. Otherwise it will contain the value of Date.now. If you require the actual time value (in milliseconds) then please use Time.time instead. Note that all Phaser sub-systems that used to rely on Time.now have been updated, so if you have any code that extends these please be sure to check it. 2014-11-08 20:01:10 +00:00
core Modify value of PIXI.scaleMode.DEFAULT instead of PIXI.scaleMode.LINEAR since LINEAR and NEAREST are constants 2014-11-13 15:01:44 +08:00
gameobjects Tidying up a little. 2014-11-13 00:27:47 +00:00
geom Merge pull request #1307 from pnstickne/wip-math-util-cleanup 2014-11-12 22:21:34 +00:00
input Mouse Scroll Events - device separation 2014-11-12 13:24:03 -08:00
loader Loader resize handler. 2014-11-11 14:00:07 +00:00
math Math/Utils - various cleanup and deprecations/moves 2014-11-11 21:28:25 -08:00
net Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
particles Time.now can no longer be relied upon to contain a timestamp value. If the browser supports requestAnimationFrame then Time.now will contain the high resolution timer value that rAf generates. Otherwise it will contain the value of Date.now. If you require the actual time value (in milliseconds) then please use Time.time instead. Note that all Phaser sub-systems that used to rely on Time.now have been updated, so if you have any code that extends these please be sure to check it. 2014-11-08 20:01:10 +00:00
physics Minor logic fix to nested loop counters. 2014-11-12 15:00:26 +13:00
pixi Pixi 2.1.1 merge. 2014-11-12 22:38:51 +00:00
sound Time.now can no longer be relied upon to contain a timestamp value. If the browser supports requestAnimationFrame then Time.now will contain the high resolution timer value that rAf generates. Otherwise it will contain the value of Date.now. If you require the actual time value (in milliseconds) then please use Time.time instead. Note that all Phaser sub-systems that used to rely on Time.now have been updated, so if you have any code that extends these please be sure to check it. 2014-11-08 20:01:10 +00:00
system Merge pull request #1318 from pnstickne/wip-wheel-scroll-updates 2014-11-12 22:10:52 +00:00
tilemap jshint fixes 2014-11-11 01:09:57 +00:00
time Merge pull request #1307 from pnstickne/wip-math-util-cleanup 2014-11-12 22:21:34 +00:00
tween A large refactor to how the internal game timers and physics calculations has been made. We've now swapped to using a fixed time step internally across Phaser, instead of the variable one we had before that caused glitchse on low-fps systems. Thanks to pjbaron for his help with all of these related changes. 2014-11-08 18:54:54 +00:00
utils Math/Utils - various cleanup and deprecations/moves 2014-11-11 21:28:25 -08:00
Intro.js Brand new Grunt task - creates each core library as its own file and a combined phaser.js. 2014-02-28 09:30:53 +00:00
Outro.js Updated docs. 2014-06-29 21:19:37 +01:00
Phaser.js Added missing docs. 2014-11-13 00:27:26 +00:00
polyfills.js Math/Utils - various cleanup and deprecations/moves 2014-11-09 16:17:18 -08:00