phaser/src/sound
2015-05-05 11:04:14 +01:00
..
AudioSprite.js Copyright date change. 2015-02-25 03:36:23 +00:00
Sound.js If you paused a Sound object that is using audio markers and then resumed it, it wouldn't correctly calculate the resume duration - causing the sound to sometimes play into the marker that followed it (thanks @AnderbergE #1669) 2015-03-24 14:43:35 +00:00
SoundManager.js SoundManager.volume now has its input value clamped to ensure it's between 0 and 1 (inclusive) 2015-05-05 11:04:14 +01:00