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d98b984ad2
phaser
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photonstorm
d98b984ad2
SoundManager.volume now has its input value clamped to ensure it's between 0 and 1 (inclusive)
2015-05-05 11:04:14 +01:00
..
AudioSprite.js
Copyright date change.
2015-02-25 03:36:23 +00:00
Sound.js
If you paused a Sound object that is using audio markers and then resumed it, it wouldn't correctly calculate the resume duration - causing the sound to sometimes play into the marker that followed it (thanks @AnderbergE
#1669
)
2015-03-24 14:43:35 +00:00
SoundManager.js
SoundManager.volume now has its input value clamped to ensure it's between 0 and 1 (inclusive)
2015-05-05 11:04:14 +01:00