mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 19:43:28 +00:00
71 lines
2.8 KiB
JavaScript
71 lines
2.8 KiB
JavaScript
var Formats = require('./Formats');
|
|
var Parse = require('./parsers/Parse');
|
|
var MapData = require('./mapdata/MapData');
|
|
var Tilemap = require('./Tilemap');
|
|
|
|
/**
|
|
* Create a Tilemap from the given key or data. If neither is given, make a blank Tilemap. When
|
|
* loading from CSV or a 2D array, you should specify the tileWidth & tileHeight. When parsing from
|
|
* a map from Tiled, the tileWidth, tileHeight, width & height will be pulled from the map data. For
|
|
* an empty map, you should specify tileWidth, tileHeight, width & height.
|
|
*
|
|
* @param {Scene} scene - [description]
|
|
* @param {string} [key] - The key in the Phaser cache that corresponds to the loaded tilemap data.
|
|
* @param {integer} [tileWidth=32] - The width of a tile in pixels.
|
|
* @param {integer} [tileHeight=32] - The height of a tile in pixels.
|
|
* @param {integer} [width=10] - The width of the map in tiles.
|
|
* @param {integer} [height=10] - The height of the map in tiles.
|
|
* @param {integer[][]} [data] - Instead of loading from the cache, you can also load directly from
|
|
* a 2D array of tile indexes.
|
|
* @param {boolean} [insertNull=false] - Controls how empty tiles, tiles with an index of -1, in the
|
|
* map data are handled. If `true`, empty locations will get a value of `null`. If `false`, empty
|
|
* location will get a Tile object with an index of -1. If you've a large sparsely populated map and
|
|
* the tile data doesn't need to change then setting this value to `true` will help with memory
|
|
* consumption. However if your map is small or you need to update the tiles dynamically, then leave
|
|
* the default value set.
|
|
* @returns {Tilemap}
|
|
*/
|
|
var ParseToTilemap = function (scene, key, tileWidth, tileHeight, width, height, data, insertNull)
|
|
{
|
|
if (tileWidth === undefined) { tileWidth = 32; }
|
|
if (tileHeight === undefined) { tileHeight = 32; }
|
|
if (width === undefined) { width = 10; }
|
|
if (height === undefined) { height = 10; }
|
|
if (insertNull === undefined) { insertNull = false; }
|
|
|
|
var mapData = null;
|
|
|
|
if (Array.isArray(data))
|
|
{
|
|
var name = key !== undefined ? key : 'map';
|
|
mapData = Parse(name, Formats.TILEMAP_2D_ARRAY, data, tileWidth, tileHeight, insertNull);
|
|
}
|
|
else if (key !== undefined)
|
|
{
|
|
var tilemapData = scene.cache.tilemap.get(key);
|
|
|
|
if (!tilemapData)
|
|
{
|
|
console.warn('No map data found for key ' + key);
|
|
}
|
|
else
|
|
{
|
|
mapData = Parse(key, tilemapData.format, tilemapData.data, tileWidth, tileHeight, insertNull);
|
|
}
|
|
}
|
|
|
|
if (mapData === null)
|
|
{
|
|
mapData = new MapData({
|
|
tileWidth: tileWidth,
|
|
tileHeight: tileHeight,
|
|
width: width,
|
|
height: height
|
|
});
|
|
}
|
|
|
|
return new Tilemap(scene, mapData);
|
|
};
|
|
|
|
module.exports = ParseToTilemap;
|
|
|