mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 03:53:28 +00:00
d804e056ed
This is one monster update.
506 lines
11 KiB
JavaScript
506 lines
11 KiB
JavaScript
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var Class = require('../../utils/Class');
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var Set = require('../../structs/Set');
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var GetValue = require('../../utils/object/GetValue');
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var Range = require('../../utils/array/Range');
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var Actions = require('../../actions/');
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var Sprite = require('../sprite/Sprite');
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var Group = new Class({
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initialize:
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function Group (scene, children, config)
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{
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this.scene = scene;
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this.children = new Set(children);
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this.classType = Sprite;
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if (config)
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{
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this.createMultiple(config);
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}
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},
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update: function (time, delta)
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{
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// Because a Group child may mess with the length of the Group during its update
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var temp = this.children.entries.slice();
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for (var i = 0; i < temp.length; i++)
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{
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if (temp[i].update(time, delta) === false)
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{
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break;
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}
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}
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},
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// Group management methods:
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add: function (child)
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{
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this.children.set(child);
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return this;
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},
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addMultiple: function (children)
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{
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if (Array.isArray(children))
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{
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for (var i = 0; i < children.length; i++)
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{
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this.children.set(children[i]);
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}
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}
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return this;
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},
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create: function (x, y, key, frame, visible)
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{
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if (visible === undefined) { visible = true; }
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var child = new this.classType(this.scene, x, y, key, frame);
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this.scene.sys.displayList.add(child);
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if (child.preUpdate)
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{
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this.scene.sys.updateList.add(child);
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}
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child.visible = visible;
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this.children.set(child);
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return child;
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},
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createFromConfig: function (options)
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{
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this.classType = GetValue(options, 'classType', this.classType);
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var key = GetValue(options, 'key', undefined);
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var frame = GetValue(options, 'frame', null);
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var visible = GetValue(options, 'visible', true);
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var entries = [];
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// Can't do anything without at least a key
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if (key === undefined)
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{
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return entries;
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}
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else
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{
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if (!Array.isArray(key))
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{
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key = [ key ];
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}
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if (!Array.isArray(frame))
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{
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frame = [ frame ];
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}
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}
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// Build an array of key frame pairs to loop through
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var repeat = GetValue(options, 'repeat', 0);
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var randomKey = GetValue(options, 'randomKey', false);
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var randomFrame = GetValue(options, 'randomFrame', false);
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var yoyo = GetValue(options, 'yoyo', false);
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var quantity = GetValue(options, 'frameQuantity', 1);
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var max = GetValue(options, 'max', 0);
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var range = Range(key, frame, {
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max: max,
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qty: quantity,
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random: randomKey,
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randomB: randomFrame,
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repeat: repeat,
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yoyo: yoyo
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});
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for (var c = 0; c < range.length; c++)
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{
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entries.push(this.create(0, 0, range[c].a, range[c].b, visible));
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}
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// Post-creation options (applied only to those items created in this call):
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var x = GetValue(options, 'setXY.x', 0);
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var y = GetValue(options, 'setXY.y', 0);
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var stepX = GetValue(options, 'setXY.stepX', 0);
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var stepY = GetValue(options, 'setXY.stepY', 0);
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Actions.SetXY(entries, x, y, stepX, stepY);
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var rotation = GetValue(options, 'setRotation.value', 0);
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var stepRotation = GetValue(options, 'setRotation.step', 0);
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Actions.SetRotation(entries, rotation, stepRotation);
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var scaleX = GetValue(options, 'setScale.x', 1);
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var scaleY = GetValue(options, 'setScale.y', scaleX);
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var stepScaleX = GetValue(options, 'setScale.stepX', 0);
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var stepScaleY = GetValue(options, 'setScale.stepY', 0);
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Actions.SetScale(entries, scaleX, scaleY, stepScaleX, stepScaleY);
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var alpha = GetValue(options, 'setAlpha.value', 1);
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var stepAlpha = GetValue(options, 'setAlpha.step', 0);
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Actions.SetAlpha(entries, alpha, stepAlpha);
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var hitArea = GetValue(options, 'hitArea', null);
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var hitAreaCallback = GetValue(options, 'hitAreaCallback', null);
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if (hitArea)
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{
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Actions.SetHitArea(entries, hitArea, hitAreaCallback);
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}
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var grid = GetValue(options, 'gridAlign', false);
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if (grid)
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{
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Actions.GridAlign(entries, grid);
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}
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return entries;
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},
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createMultiple: function (config)
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{
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if (!Array.isArray(config))
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{
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config = [ config ];
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}
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var output = [];
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for (var i = 0; i < config.length; i++)
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{
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var entries = this.createFromConfig(config[i]);
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output = output.concat(entries);
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}
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return output;
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},
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remove: function (child)
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{
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this.children.delete(child);
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return this;
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},
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clear: function ()
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{
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this.children.clear();
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return this;
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},
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getChildren: function ()
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{
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return this.children.entries;
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},
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getLength: function ()
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{
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return this.children.size;
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},
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getFirst: function (compare, index)
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{
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if (index === undefined) { index = 0; }
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return Actions.GetFirst(this.children.entries, compare, index);
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},
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destroy: function ()
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{
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this.children.clear();
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this.scene = undefined;
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this.children = undefined;
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},
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// Child related methods
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angle: function (value)
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{
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Actions.Angle(this.children.entries, value);
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return this;
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},
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gridAlign: function (options)
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{
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Actions.GridAlign(this.children.entries, options);
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return this;
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},
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incAlpha: function (value, step)
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{
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Actions.IncAlpha(this.children.entries, value, step);
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return this;
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},
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incX: function (value)
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{
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Actions.IncX(this.children.entries, value);
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return this;
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},
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incXY: function (x, y)
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{
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Actions.IncXY(this.children.entries, x, y);
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return this;
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},
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incY: function (value)
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{
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Actions.IncY(this.children.entries, value);
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return this;
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},
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placeOnCircle: function (circle, startAngle, endAngle)
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{
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Actions.PlaceOnCircle(this.children.entries, circle, startAngle, endAngle);
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return this;
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},
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placeOnLine: function (line)
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{
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Actions.PlaceOnLine(this.children.entries, line);
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return this;
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},
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placeOnRectangle: function (rect, shift)
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{
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Actions.PlaceOnRectangle(this.children.entries, rect, shift);
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return this;
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},
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placeOnTriangle: function (triangle, stepRate)
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{
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Actions.PlaceOnTriangle(this.children.entries, triangle, stepRate);
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return this;
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},
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playAnimation: function (key, startFrame)
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{
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Actions.PlayAnimation(this.children.entries, key, startFrame);
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return this;
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},
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randomCircle: function (circle)
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{
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Actions.RandomCircle(this.children.entries, circle);
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return this;
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},
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randomEllipse: function (ellipse)
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{
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Actions.RandomEllipse(this.children.entries, ellipse);
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return this;
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},
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randomLine: function (line)
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{
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Actions.RandomLine(this.children.entries, line);
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return this;
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},
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randomRectangle: function (rect)
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{
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Actions.RandomRectangle(this.children.entries, rect);
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return this;
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},
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randomTriangle: function (triangle)
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{
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Actions.RandomTriangle(this.children.entries, triangle);
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return this;
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},
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rotate: function (value, step)
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{
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Actions.Rotate(this.children.entries, value, step);
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return this;
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},
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rotateAround: function (point, angle)
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{
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Actions.RotateAround(this.children.entries, point, angle);
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return this;
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},
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rotateAroundDistance: function (point, angle, distance)
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{
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Actions.RotateAroundDistance(this.children.entries, point, angle, distance);
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return this;
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},
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setAlpha: function (value, step)
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{
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Actions.SetAlpha(this.children.entries, value, step);
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return this;
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},
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setOrigin: function (x, y)
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{
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Actions.SetOrigin(this.children.entries, x, y);
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return this;
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},
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scaleX: function (value)
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{
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Actions.ScaleX(this.children.entries, value);
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return this;
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},
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scaleXY: function (x, y)
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{
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Actions.ScaleXY(this.children.entries, x, y);
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return this;
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},
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scaleY: function (value)
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{
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Actions.ScaleY(this.children.entries, value);
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return this;
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},
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setRotation: function (value, step)
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{
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Actions.SetRotation(this.children.entries, value, step);
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return this;
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},
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setScale: function (x, y, stepX, stepY)
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{
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Actions.SetScale(this.children.entries, x, y, stepX, stepY);
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return this;
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},
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setScaleX: function (value, step)
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{
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Actions.SetScaleX(this.children.entries, value, step);
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return this;
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},
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setScaleY: function (value, step)
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{
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Actions.SetScaleY(this.children.entries, value, step);
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return this;
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},
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setVisible: function (value)
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{
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Actions.SetVisible(this.children.entries, value);
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return this;
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},
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setX: function (value, step)
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{
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Actions.SetX(this.children.entries, value, step);
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return this;
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},
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setXY: function (x, y, stepX, stepY)
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{
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Actions.SetXY(this.children.entries, x, y, stepX, stepY);
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return this;
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},
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setY: function (value, step)
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{
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Actions.SetY(this.children.entries, value, step);
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return this;
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},
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setZ: function (value, step)
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{
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Actions.SetZ(this.children.entries, value, step);
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return this;
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},
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shiftPosition: function (x, y, direction, output)
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{
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Actions.ShiftPosition(this.children.entries, x, y, direction, output);
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return this;
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},
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smootherStep: function (property, min, max, inc)
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{
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Actions.SmootherStep(this.children.entries, property, min, max, inc);
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return this;
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},
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smoothStep: function (property, min, max, inc)
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{
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Actions.SmoothStep(this.children.entries, property, min, max, inc);
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return this;
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},
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spread: function (property, min, max, inc)
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{
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Actions.Spread(this.children.entries, property, min, max, inc);
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return this;
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},
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toggleVisible: function ()
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{
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Actions.ToggleVisible(this.children.entries);
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return this;
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}
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});
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module.exports = Group;
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