mirror of
https://github.com/photonstorm/phaser
synced 2024-11-26 14:40:38 +00:00
980 lines
25 KiB
HTML
980 lines
25 KiB
HTML
<!DOCTYPE html>
|
|
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<title>Phaser Source: tilemap/Tile.js</title>
|
|
|
|
<!--[if lt IE 9]>
|
|
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
|
|
<![endif]-->
|
|
<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
|
|
|
|
|
|
<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
|
|
|
|
</head>
|
|
|
|
<body>
|
|
<div class="container-fluid">
|
|
<div class="navbar navbar-fixed-top navbar-inverse">
|
|
<div class="navbar-inner">
|
|
<a class="brand" href="index.html">Phaser</a>
|
|
<ul class="nav">
|
|
|
|
<li class="dropdown">
|
|
<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li class="class-depth-0">
|
|
<a href="Phaser.html">Phaser</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
|
|
class="caret"></b></a>
|
|
|
|
<ul class="dropdown-menu ">
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Animation.html">Animation</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.AnimationManager.html">AnimationManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.AnimationParser.html">AnimationParser</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.ArrayList.html">ArrayList</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.BitmapData.html">BitmapData</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.BitmapText.html">BitmapText</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Button.html">Button</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Cache.html">Cache</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Camera.html">Camera</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Canvas.html">Canvas</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Circle.html">Circle</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Color.html">Color</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Device.html">Device</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Easing.html">Easing</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Back.html">Back</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Bounce.html">Bounce</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Circular.html">Circular</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Cubic.html">Cubic</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Elastic.html">Elastic</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Exponential.html">Exponential</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Linear.html">Linear</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Quartic.html">Quartic</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Quintic.html">Quintic</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Ellipse.html">Ellipse</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Events.html">Events</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Filter.html">Filter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Frame.html">Frame</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.FrameData.html">FrameData</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Game.html">Game</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Gamepad.html">Gamepad</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Graphics.html">Graphics</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Group.html">Group</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Image.html">Image</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Input.html">Input</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.InputHandler.html">InputHandler</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Key.html">Key</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Keyboard.html">Keyboard</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Line.html">Line</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.LinkedList.html">LinkedList</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Loader.html">Loader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.LoaderParser.html">LoaderParser</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Math.html">Math</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Mouse.html">Mouse</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.MSPointer.html">MSPointer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Net.html">Net</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Particle.html">Particle</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Particles.html">Particles</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Physics.html">Physics</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Physics.Arcade.html">Arcade</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.Arcade.Body.html">Body</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Physics.Ninja.html">Ninja</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.Ninja.Body.html">Body</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Physics.P2.html">P2</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.Body.html">Body</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.Material.html">Material</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
|
|
</li>
|
|
|
|
<li class="class-depth-3">
|
|
<a href="Phaser.Physics.P2.Spring.html">Spring</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Plugin.html">Plugin</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.PluginManager.html">PluginManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Point.html">Point</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Pointer.html">Pointer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Polygon.html">Polygon</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.QuadTree.html">QuadTree</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Rectangle.html">Rectangle</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.RenderTexture.html">RenderTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.RetroFont.html">RetroFont</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.ScaleManager.html">ScaleManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Signal.html">Signal</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.SignalBinding.html">SignalBinding</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.SinglePad.html">SinglePad</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Sound.html">Sound</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.SoundManager.html">SoundManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Sprite.html">Sprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Stage.html">Stage</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.State.html">State</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.StateManager.html">StateManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Text.html">Text</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Tile.html">Tile</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Tilemap.html">Tilemap</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TilemapParser.html">TilemapParser</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Tileset.html">Tileset</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TileSprite.html">TileSprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Time.html">Time</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Timer.html">Timer</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Touch.html">Touch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Tween.html">Tween</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.TweenManager.html">TweenManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.Utils.html">Utils</a>
|
|
</li>
|
|
|
|
<li class="class-depth-2">
|
|
<a href="Phaser.Utils.Debug.html">Debug</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="Phaser.World.html">World</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row-fluid">
|
|
|
|
|
|
<div class="span12">
|
|
|
|
<div id="main">
|
|
|
|
|
|
|
|
<h1 class="page-title">Source: tilemap/Tile.js</h1>
|
|
|
|
<section>
|
|
<article>
|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2014 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
|
|
/**
|
|
* Create a new `Tile` object.
|
|
*
|
|
* @class Phaser.Tile
|
|
* @classdesc A Tile is a representation of a single tile within the Tilemap.
|
|
* @constructor
|
|
* @param {object} layer - The layer in the Tilemap data that this tile belongs to.
|
|
* @param {number} index - The index of this tile type in the core map data.
|
|
* @param {number} x - The x coordinate of this tile.
|
|
* @param {number} y - The y coordinate of this tile.
|
|
* @param {number} width - Width of the tile.
|
|
* @param {number} height - Height of the tile.
|
|
*/
|
|
Phaser.Tile = function (layer, index, x, y, width, height) {
|
|
|
|
/**
|
|
* @property {object} layer - The layer in the Tilemap data that this tile belongs to.
|
|
*/
|
|
this.layer = layer;
|
|
|
|
/**
|
|
* @property {number} index - The index of this tile within the map data corresponding to the tileset, or -1 if this represents a blank/null tile.
|
|
*/
|
|
this.index = index;
|
|
|
|
/**
|
|
* @property {number} x - The x map coordinate of this tile.
|
|
*/
|
|
this.x = x;
|
|
|
|
/**
|
|
* @property {number} y - The y map coordinate of this tile.
|
|
*/
|
|
this.y = y;
|
|
|
|
/**
|
|
* @property {number} x - The x map coordinate of this tile.
|
|
*/
|
|
this.worldX = x * width;
|
|
|
|
/**
|
|
* @property {number} y - The y map coordinate of this tile.
|
|
*/
|
|
this.worldY = y * height;
|
|
|
|
/**
|
|
* @property {number} width - The width of the tile in pixels.
|
|
*/
|
|
this.width = width;
|
|
|
|
/**
|
|
* @property {number} height - The height of the tile in pixels.
|
|
*/
|
|
this.height = height;
|
|
|
|
/**
|
|
* @property {number} width - The width of the tile in pixels.
|
|
*/
|
|
this.centerX = Math.abs(width / 2);
|
|
|
|
/**
|
|
* @property {number} height - The height of the tile in pixels.
|
|
*/
|
|
this.centerY = Math.abs(height / 2);
|
|
|
|
/**
|
|
* @property {number} alpha - The alpha value at which this tile is drawn to the canvas.
|
|
*/
|
|
this.alpha = 1;
|
|
|
|
/**
|
|
* @property {object} properties - Tile specific properties.
|
|
*/
|
|
this.properties = {};
|
|
|
|
/**
|
|
* @property {boolean} scanned - Has this tile been walked / turned into a poly?
|
|
*/
|
|
this.scanned = false;
|
|
|
|
/**
|
|
* @property {boolean} faceTop - Is the top of this tile an interesting edge?
|
|
*/
|
|
this.faceTop = false;
|
|
|
|
/**
|
|
* @property {boolean} faceBottom - Is the bottom of this tile an interesting edge?
|
|
*/
|
|
this.faceBottom = false;
|
|
|
|
/**
|
|
* @property {boolean} faceLeft - Is the left of this tile an interesting edge?
|
|
*/
|
|
this.faceLeft = false;
|
|
|
|
/**
|
|
* @property {boolean} faceRight - Is the right of this tile an interesting edge?
|
|
*/
|
|
this.faceRight = false;
|
|
|
|
/**
|
|
* @property {boolean} collideLeft - Indicating collide with any object on the left.
|
|
* @default
|
|
*/
|
|
this.collideLeft = false;
|
|
|
|
/**
|
|
* @property {boolean} collideRight - Indicating collide with any object on the right.
|
|
* @default
|
|
*/
|
|
this.collideRight = false;
|
|
|
|
/**
|
|
* @property {boolean} collideUp - Indicating collide with any object on the top.
|
|
* @default
|
|
*/
|
|
this.collideUp = false;
|
|
|
|
/**
|
|
* @property {boolean} collideDown - Indicating collide with any object on the bottom.
|
|
* @default
|
|
*/
|
|
this.collideDown = false;
|
|
|
|
/**
|
|
* @property {function} collisionCallback - Tile collision callback.
|
|
* @default
|
|
*/
|
|
this.collisionCallback = null;
|
|
|
|
/**
|
|
* @property {object} collisionCallbackContext - The context in which the collision callback will be called.
|
|
* @default
|
|
*/
|
|
this.collisionCallbackContext = this;
|
|
|
|
};
|
|
|
|
Phaser.Tile.prototype = {
|
|
|
|
/**
|
|
* Check if the given x and y world coordinates are within this Tile.
|
|
*
|
|
* @method Phaser.Tile#containsPoint
|
|
* @param {number} x - The x coordinate to test.
|
|
* @param {number} y - The y coordinate to test.
|
|
* @return {boolean} True if the coordinates are within this Tile, otherwise false.
|
|
*/
|
|
containsPoint: function (x, y) {
|
|
|
|
return !(x < this.worldX || y < this.worldY || x > this.right || y > this.bottom);
|
|
|
|
},
|
|
|
|
/**
|
|
* Check for intersection with this tile.
|
|
*
|
|
* @method Phaser.Tile#intersects
|
|
* @param {number} x - The x axis in pixels.
|
|
* @param {number} y - The y axis in pixels.
|
|
* @param {number} right - The right point.
|
|
* @param {number} bottom - The bottom point.
|
|
*/
|
|
intersects: function (x, y, right, bottom) {
|
|
|
|
if (right <= this.worldX)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (bottom <= this.worldY)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (x >= this.worldX + this.width)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (y >= this.worldY + this.height)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
|
|
},
|
|
|
|
/**
|
|
* Set a callback to be called when this tile is hit by an object.
|
|
* The callback must true true for collision processing to take place.
|
|
*
|
|
* @method Phaser.Tile#setCollisionCallback
|
|
* @param {function} callback - Callback function.
|
|
* @param {object} context - Callback will be called within this context.
|
|
*/
|
|
setCollisionCallback: function (callback, context) {
|
|
|
|
this.collisionCallback = callback;
|
|
this.collisionCallbackContext = context;
|
|
|
|
},
|
|
|
|
/**
|
|
* Clean up memory.
|
|
*
|
|
* @method Phaser.Tile#destroy
|
|
*/
|
|
destroy: function () {
|
|
|
|
this.collisionCallback = null;
|
|
this.collisionCallbackContext = null;
|
|
this.properties = null;
|
|
|
|
},
|
|
|
|
/**
|
|
* Set collision settings on this tile.
|
|
*
|
|
* @method Phaser.Tile#setCollision
|
|
* @param {boolean} left - Indicating collide with any object on the left.
|
|
* @param {boolean} right - Indicating collide with any object on the right.
|
|
* @param {boolean} up - Indicating collide with any object on the top.
|
|
* @param {boolean} down - Indicating collide with any object on the bottom.
|
|
*/
|
|
setCollision: function (left, right, up, down) {
|
|
|
|
this.collideLeft = left;
|
|
this.collideRight = right;
|
|
this.collideUp = up;
|
|
this.collideDown = down;
|
|
|
|
},
|
|
|
|
/**
|
|
* Reset collision status flags.
|
|
*
|
|
* @method Phaser.Tile#resetCollision
|
|
*/
|
|
resetCollision: function () {
|
|
|
|
this.collideLeft = false;
|
|
this.collideRight = false;
|
|
this.collideUp = false;
|
|
this.collideDown = false;
|
|
|
|
this.faceTop = false;
|
|
this.faceBottom = false;
|
|
this.faceLeft = false;
|
|
this.faceRight = false;
|
|
|
|
},
|
|
|
|
/**
|
|
* Is this tile interesting?
|
|
*
|
|
* @method Phaser.Tile#isInteresting
|
|
* @param {boolean} collides - If true will check any collides value.
|
|
* @param {boolean} faces - If true will check any face value.
|
|
* @return {boolean} True if the Tile is interesting, otherwise false.
|
|
*/
|
|
isInteresting: function (collides, faces) {
|
|
|
|
if (collides && faces)
|
|
{
|
|
// Does this tile have any collide flags OR interesting face?
|
|
return (this.collideLeft || this.collideRight || this.collideUp || this.collideDown || this.faceTop || this.faceBottom || this.faceLeft || this.faceRight || this.collisionCallback);
|
|
}
|
|
else if (collides)
|
|
{
|
|
// Does this tile collide?
|
|
return (this.collideLeft || this.collideRight || this.collideUp || this.collideDown);
|
|
}
|
|
else if (faces)
|
|
{
|
|
// Does this tile have an interesting face?
|
|
return (this.faceTop || this.faceBottom || this.faceLeft || this.faceRight);
|
|
}
|
|
|
|
return false;
|
|
|
|
},
|
|
|
|
/**
|
|
* Copies the tile data and properties from the given tile to this tile.
|
|
*
|
|
* @method Phaser.Tile#copy
|
|
* @param {Phaser.Tile} tile - The tile to copy from.
|
|
*/
|
|
copy: function (tile) {
|
|
|
|
this.index = tile.index;
|
|
this.alpha = tile.alpha;
|
|
this.properties = tile.properties;
|
|
|
|
this.collideUp = tile.collideUp;
|
|
this.collideDown = tile.collideDown;
|
|
this.collideLeft = tile.collideLeft;
|
|
this.collideRight = tile.collideRight;
|
|
|
|
this.collisionCallback = tile.collisionCallback;
|
|
this.collisionCallbackContext = tile.collisionCallbackContext;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
Phaser.Tile.prototype.constructor = Phaser.Tile;
|
|
|
|
/**
|
|
* @name Phaser.Tile#collides
|
|
* @property {boolean} collides - True if this tile can collide on any of its faces.
|
|
* @readonly
|
|
*/
|
|
Object.defineProperty(Phaser.Tile.prototype, "collides", {
|
|
|
|
get: function () {
|
|
return (this.collideLeft || this.collideRight || this.collideUp || this.collideDown);
|
|
}
|
|
|
|
});
|
|
|
|
/**
|
|
* @name Phaser.Tile#canCollide
|
|
* @property {boolean} canCollide - True if this tile can collide on any of its faces or has a collision callback set.
|
|
* @readonly
|
|
*/
|
|
Object.defineProperty(Phaser.Tile.prototype, "canCollide", {
|
|
|
|
get: function () {
|
|
return (this.collideLeft || this.collideRight || this.collideUp || this.collideDown || this.collisionCallback);
|
|
}
|
|
|
|
});
|
|
|
|
/**
|
|
* @name Phaser.Tile#left
|
|
* @property {number} left - The x value in pixels.
|
|
* @readonly
|
|
*/
|
|
Object.defineProperty(Phaser.Tile.prototype, "left", {
|
|
|
|
get: function () {
|
|
return this.worldX;
|
|
}
|
|
|
|
});
|
|
|
|
/**
|
|
* @name Phaser.Tile#right
|
|
* @property {number} right - The sum of the x and width properties.
|
|
* @readonly
|
|
*/
|
|
Object.defineProperty(Phaser.Tile.prototype, "right", {
|
|
|
|
get: function () {
|
|
return this.worldX + this.width;
|
|
}
|
|
|
|
});
|
|
|
|
/**
|
|
* @name Phaser.Tile#top
|
|
* @property {number} top - The y value.
|
|
* @readonly
|
|
*/
|
|
Object.defineProperty(Phaser.Tile.prototype, "top", {
|
|
|
|
get: function () {
|
|
return this.worldY;
|
|
}
|
|
|
|
});
|
|
|
|
/**
|
|
* @name Phaser.Tile#bottom
|
|
* @property {number} bottom - The sum of the y and height properties.
|
|
* @readonly
|
|
*/
|
|
Object.defineProperty(Phaser.Tile.prototype, "bottom", {
|
|
|
|
get: function () {
|
|
return this.worldY + this.height;
|
|
}
|
|
|
|
});
|
|
</pre>
|
|
</article>
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
<div class="clearfix"></div>
|
|
<footer>
|
|
|
|
|
|
<span class="copyright">
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
|
</span>
|
|
<br />
|
|
|
|
<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
|
on Thu Jul 10 2014 20:18:55 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
|
</span>
|
|
</footer>
|
|
</div>
|
|
|
|
|
|
<br clear="both">
|
|
</div>
|
|
|
|
</div>
|
|
<script src="scripts/sunlight.js"></script>
|
|
<script src="scripts/sunlight.javascript.js"></script>
|
|
<script src="scripts/sunlight-plugin.doclinks.js"></script>
|
|
<script src="scripts/sunlight-plugin.linenumbers.js"></script>
|
|
<script src="scripts/sunlight-plugin.menu.js"></script>
|
|
<script src="scripts/jquery.min.js"></script>
|
|
<script src="scripts/jquery.scrollTo.js"></script>
|
|
<script src="scripts/jquery.localScroll.js"></script>
|
|
<script src="scripts/bootstrap-dropdown.js"></script>
|
|
<script src="scripts/toc.js"></script>
|
|
|
|
|
|
<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
|
|
|
|
<script>
|
|
$( function () {
|
|
$( "#toc" ).toc( {
|
|
anchorName : function(i, heading, prefix) {
|
|
return $(heading).attr("id") || ( prefix + i );
|
|
},
|
|
selectors : "h1,h2,h3,h4",
|
|
showAndHide : false,
|
|
scrollTo : 60
|
|
} );
|
|
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
|
|
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
|
|
|
|
} );
|
|
</script>
|
|
|
|
|
|
|
|
</body>
|
|
</html>
|