phaser/src/renderer/webgl/pipelines/RopePipeline.js
2020-10-26 14:05:07 +00:00

61 lines
1.8 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../../utils/Class');
var MultiPipeline = require('./MultiPipeline');
/**
* @classdesc
*
* The Rope Pipeline is a variation of the Multi Pipeline that uses a `TRIANGLE_STRIP` for
* its topology, instead of TRIANGLES. This is primarily used by the Rope Game Object,
* or anything that extends it.
*
* Prior to Phaser v3.50 this pipeline was called the `TextureTintStripPipeline`.
*
* The fragment shader it uses can be found in `shaders/src/Multi.frag`.
* The vertex shader it uses can be found in `shaders/src/Multi.vert`.
*
* The default shader attributes for this pipeline are:
*
* `inPosition` (vec2, offset 0)
* `inTexCoord` (vec2, offset 8)
* `inTexId` (float, offset 16)
* `inTintEffect` (float, offset 20)
* `inTint` (vec4, offset 24, normalized)
*
* The default shader uniforms for this pipeline are:
*
* `uProjectionMatrix` (mat4)
* `uViewMatrix` (mat4)
* `uModelMatrix` (mat4)
* `uMainSampler` (sampler2D array)
*
* The pipeline is structurally identical to the Multi Pipeline and should be treated as such.
*
* @class RopePipeline
* @extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline
* @memberof Phaser.Renderer.WebGL.Pipelines
* @constructor
* @since 3.50.0
*
* @param {Phaser.Types.Renderer.WebGL.WebGLPipelineConfig} config - The configuration options for this pipeline.
*/
var RopePipeline = new Class({
Extends: MultiPipeline,
initialize:
function RopePipeline (config)
{
config.topology = config.game.renderer.gl.TRIANGLE_STRIP;
MultiPipeline.call(this, config);
}
});
module.exports = RopePipeline;