mirror of
https://github.com/photonstorm/phaser
synced 2024-12-21 02:23:29 +00:00
507 lines
No EOL
16 KiB
PHP
507 lines
No EOL
16 KiB
PHP
<?php
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if (!isset($path)) { $path = '..'; }
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if (!isset($modules))
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{
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$modules = array(
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'keyboard' => true,
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'gamepad' => true,
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'bitmapdata' => false,
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'graphics' => false,
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'rendertexture' => false,
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'text' => false,
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'bitmaptext' => false,
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'retrofont' => false,
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'tweens' => true,
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'sound' => true,
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'particles' => true,
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'debug' => true,
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'tilemap' => true,
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'arcade' => true,
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'p2' => true,
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'ninja' => false,
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'box2d' => false,
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'creature' => false,
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'video' => false,
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'rope' => false,
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'tilesprite' => false
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);
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}
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if ($modules['p2'])
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{
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echo " <script src=\"$path/src/physics/p2/p2.js\"></script>";
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}
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if ($modules['box2d'] && isset($box2dpath))
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{
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echo " <script src=\"$box2dpath/box2d-html5.js\"></script>";
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}
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echo <<<EOL
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EOL;
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// Phaser Global
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echo <<<EOL
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<script src="$path/src/Phaser.js"></script>
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<script src="$path/src/polyfills.js"></script>
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<script src="$path/src/utils/Utils.js"></script>
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<script src="$path/src/utils/CanvasPool.js"></script>
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<script src="$path/src/geom/Circle.js"></script>
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<script src="$path/src/geom/Ellipse.js"></script>
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<script src="$path/src/geom/Hermite.js"></script>
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<script src="$path/src/geom/Line.js"></script>
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<script src="$path/src/geom/Matrix.js"></script>
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<script src="$path/src/geom/Point.js"></script>
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<script src="$path/src/geom/Polygon.js"></script>
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<script src="$path/src/geom/Rectangle.js"></script>
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<script src="$path/src/geom/RoundedRectangle.js"></script>
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<script src="$path/src/camera/Camera.js"></script>
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<script src="$path/src/states/State.js"></script>
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<script src="$path/src/states/StateManager.js"></script>
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<script src="$path/src/states/StateSettings.js"></script>
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<script src="$path/src/states/StateSystems.js"></script>
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<script src="$path/src/states/StateInput.js"></script>
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<script src="$path/src/states/MainLoop.js"></script>
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<script src="$path/src/core/Signal.js"></script>
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<script src="$path/src/core/SignalBinding.js"></script>
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<script src="$path/src/core/Filter.js"></script>
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<script src="$path/src/core/Plugin.js"></script>
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<script src="$path/src/core/PluginManager.js"></script>
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<script src="$path/src/core/ScaleManager.js"></script>
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<script src="$path/src/core/Game.js"></script>
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<script src="$path/src/input/Input.js"></script>
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<script src="$path/src/input/Mouse.js"></script>
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<script src="$path/src/input/MSPointer.js"></script>
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<script src="$path/src/input/DeviceButton.js"></script>
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<script src="$path/src/input/Pointer.js"></script>
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<script src="$path/src/input/Touch.js"></script>
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<script src="$path/src/input/InputHandler.js"></script>
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<script src="$path/src/textures/TextureManager.js"></script>
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<script src="$path/src/textures/Texture.js"></script>
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<script src="$path/src/textures/TextureSource.js"></script>
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<script src="$path/src/textures/Frame.js"></script>
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<script src="$path/src/textures/Crop.js"></script>
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<script src="$path/src/textures/parsers/Canvas.js"></script>
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<script src="$path/src/textures/parsers/Image.js"></script>
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<script src="$path/src/textures/parsers/JSONArray.js"></script>
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<script src="$path/src/textures/parsers/JSONHash.js"></script>
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<script src="$path/src/textures/parsers/SpriteSheet.js"></script>
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EOL;
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if ($modules['keyboard'])
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{
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echo <<<EOL
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<script src="$path/src/input/Key.js"></script>
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<script src="$path/src/input/Keyboard.js"></script>
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EOL;
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}
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if ($modules['gamepad'])
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{
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echo <<<EOL
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<script src="$path/src/input/Gamepad.js"></script>
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<script src="$path/src/input/SinglePad.js"></script>
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EOL;
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}
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echo <<<EOL
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<script src="$path/src/renderer/canvas/CanvasRenderer.js"></script>
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<script src="$path/src/renderer/webgl/WebGLRenderer.js"></script>
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<script src="$path/src/renderer/webgl/BatchManager.js"></script>
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<script src="$path/src/renderer/webgl/FilterManager.js"></script>
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<script src="$path/src/renderer/webgl/FilterTexture.js"></script>
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<script src="$path/src/renderer/webgl/ShaderManager.js"></script>
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<script src="$path/src/renderer/webgl/StencilManager.js"></script>
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<script src="$path/src/renderer/webgl/QuadFBO.js"></script>
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<script src="$path/src/renderer/webgl/batches/BaseBatch.js"></script>
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<script src="$path/src/renderer/webgl/batches/FXBatch.js"></script>
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<script src="$path/src/renderer/webgl/batches/MultiTextureBatch.js"></script>
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<script src="$path/src/renderer/webgl/batches/PixelBatch.js"></script>
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<script src="$path/src/renderer/webgl/batches/SingleTextureBatch.js"></script>
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<script src="$path/src/renderer/webgl/shaders/ComplexPrimitiveGraphics.js"></script>
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<script src="$path/src/renderer/webgl/shaders/PrimitiveGraphics.js"></script>
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<script src="$path/src/renderer/webgl/shaders/SpriteBatch.js"></script>
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<script src="$path/src/renderer/webgl/shaders/Strip.js"></script>
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<script src="$path/src/components/BaseTransform.js"></script>
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<script src="$path/src/components/Children.js"></script>
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<script src="$path/src/components/Color.js"></script>
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<script src="$path/src/components/Data.js"></script>
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<script src="$path/src/components/Transform.js"></script>
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<script src="$path/src/components/UpdateManager.js"></script>
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<script src="$path/src/gameobjects/GameObject.js"></script>
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<script src="$path/src/gameobjects/Factory.js"></script>
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<script src="$path/src/gameobjects/GameObjectCreator.js"></script>
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<script src="$path/src/gameobjects/container/Container.js"></script>
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<script src="$path/src/gameobjects/container/ContainerFactory.js"></script>
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<script src="$path/src/gameobjects/container/ContainerCanvasRenderer.js"></script>
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<script src="$path/src/gameobjects/container/ContainerWebGLRenderer.js"></script>
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<script src="$path/src/gameobjects/sprite/Sprite.js"></script>
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<script src="$path/src/gameobjects/sprite/SpriteFactory.js"></script>
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<script src="$path/src/gameobjects/sprite/SpriteCanvasRenderer.js"></script>
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<script src="$path/src/gameobjects/sprite/SpriteWebGLRenderer.js"></script>
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<script src="$path/src/gameobjects/image/Image.js"></script>
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<script src="$path/src/gameobjects/image/ImageFactory.js"></script>
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<script src="$path/src/gameobjects/image/ImageCanvasRenderer.js"></script>
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<script src="$path/src/gameobjects/image/ImageWebGLRenderer.js"></script>
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<script src="$path/src/gameobjects/blitter/Blitter.js"></script>
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<script src="$path/src/gameobjects/blitter/BlitterFactory.js"></script>
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<script src="$path/src/gameobjects/blitter/BlitterWebGLRenderer.js"></script>
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<script src="$path/src/gameobjects/blitter/Bob.js"></script>
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<script src="$path/src/gameobjects/button/Button.js"></script>
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<script src="$path/src/gameobjects/button/ButtonFactory.js"></script>
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<script src="$path/src/gameobjects/spritebatch/SpriteBatch.js"></script>
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<script src="$path/src/gameobjects/spritebatch/SpriteBatchFactory.js"></script>
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<script src="$path/src/gameobjects/spritebatch/SpriteBatchCanvasRenderer.js"></script>
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<script src="$path/src/gameobjects/spritebatch/SpriteBatchWebGLRenderer.js"></script>
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<script src="$path/src/gameobjects/particle/Particle.js"></script>
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<script src="$path/src/gameobjects/pixelfield/PixelField.js"></script>
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<script src="$path/src/gameobjects/pixelfield/PixelFieldFactory.js"></script>
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<script src="$path/src/gameobjects/pixelfield/PixelFieldWebGLRenderer.js"></script>
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<script src="$path/src/gameobjects/stage/Stage.js"></script>
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<script src="$path/src/gameobjects/stage/StageCanvasRenderer.js"></script>
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<script src="$path/src/gameobjects/stage/StageWebGLRenderer.js"></script>
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<script src="$path/src/plugins/weapon/WeaponPlugin.js"></script>
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<script src="$path/src/plugins/weapon/Bullet.js"></script>
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<script src="$path/src/plugins/path/PathManagerPlugin.js"></script>
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<script src="$path/src/plugins/path/Path.js"></script>
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<script src="$path/src/plugins/path/PathFollower.js"></script>
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<script src="$path/src/plugins/path/PathPoint.js"></script>
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<script src="$path/src/plugins/path/EventTarget.js"></script>
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EOL;
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if ($modules['rope'])
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{
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echo <<<EOL
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<script src="$path/src/gameobjects/rope/Rope.js"></script>
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<script src="$path/src/gameobjects/rope/RopeFactory.js"></script>
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EOL;
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}
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if ($modules['tilesprite'])
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{
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echo <<<EOL
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<script src="$path/src/gameobjects/tilesprite/TileSprite.js"></script>
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<script src="$path/src/gameobjects/tilesprite/TileSpriteFactory.js"></script>
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<script src="$path/src/gameobjects/tilesprite/TileSpriteCanvasRenderer.js"></script>
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<script src="$path/src/gameobjects/tilesprite/TileSpriteWebGLRenderer.js"></script>
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EOL;
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}
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if ($modules['creature'])
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{
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echo <<<EOL
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<script src="$path/src/gameobjects/creature/Creature.js"></script>
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<script src="$path/src/gameobjects/creature/CreatureFactory.js"></script>
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EOL;
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}
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if ($modules['bitmapdata'])
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{
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echo <<<EOL
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<script src="$path/src/textures/BitmapData.js"></script>
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EOL;
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}
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if ($modules['graphics'])
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{
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echo <<<EOL
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<script src="$path/src/gameobjects/graphics/GraphicsData.js"></script>
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<script src="$path/src/gameobjects/graphics/Graphics.js"></script>
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<script src="$path/src/gameobjects/graphics/GraphicsFactory.js"></script>
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<script src="$path/src/gameobjects/graphics/GraphicsCanvasRenderer.js"></script>
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<script src="$path/src/gameobjects/graphics/GraphicsWebGLRenderer.js"></script>
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<script src="$path/src/gameobjects/graphics/GraphicsWebGLData.js"></script>
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EOL;
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}
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if ($modules['rendertexture'])
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{
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echo <<<EOL
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<script src="$path/src/textures/RenderTexture.js"></script>
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EOL;
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}
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if ($modules['text'])
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{
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echo <<<EOL
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<script src="$path/src/gameobjects/text/Text.js"></script>
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<script src="$path/src/gameobjects/text/TextFactory.js"></script>
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<script src="$path/src/gameobjects/text/TextCanvasRenderer.js"></script>
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<script src="$path/src/gameobjects/text/TextWebGLRenderer.js"></script>
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EOL;
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}
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if ($modules['bitmaptext'])
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{
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echo <<<EOL
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<script src="$path/src/gameobjects/bitmaptext/BitmapText.js"></script>
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<script src="$path/src/gameobjects/bitmaptext/BitmapTextFactory.js"></script>
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EOL;
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}
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if ($modules['retrofont'] && $modules['rendertexture'])
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{
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echo <<<EOL
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<script src="$path/src/gameobjects/retrofont/RetroFont.js"></script>
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<script src="$path/src/gameobjects/retrofont/RetroFontFactory.js"></script>
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EOL;
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}
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if ($modules['video'])
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{
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echo <<<EOL
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<script src="$path/src/gameobjects/video/Video.js"></script>
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<script src="$path/src/gameobjects/video/VideoFactory.js"></script>
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EOL;
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}
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echo <<<EOL
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<script src="$path/src/utils/Device.js"></script>
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<script src="$path/src/utils/DOM.js"></script>
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<script src="$path/src/utils/Canvas.js"></script>
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<script src="$path/src/utils/RequestAnimationFrame.js"></script>
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<script src="$path/src/math/Math.js"></script>
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<script src="$path/src/math/RandomDataGenerator.js"></script>
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<script src="$path/src/math/QuadTree.js"></script>
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<script src="$path/src/net/Net.js"></script>
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EOL;
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if ($modules['tweens'])
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{
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echo <<<EOL
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<script src="$path/src/tween/TweenManager.js"></script>
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<script src="$path/src/tween/Tween.js"></script>
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<script src="$path/src/tween/TweenData.js"></script>
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<script src="$path/src/tween/Easing.js"></script>
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EOL;
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}
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else
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{
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echo <<<EOL
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<script src="$path/src/stubs/TweenManager.js"></script>
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EOL;
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}
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echo <<<EOL
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<script src="$path/src/time/Time.js"></script>
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<script src="$path/src/time/Timer.js"></script>
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<script src="$path/src/time/TimerEvent.js"></script>
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<script src="$path/src/animation/AnimationManager.js"></script>
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<script src="$path/src/animation/Animation.js"></script>
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<script src="$path/src/animation/Frame.js"></script>
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<script src="$path/src/animation/FrameData.js"></script>
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<script src="$path/src/animation/AnimationParser.js"></script>
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<script src="$path/src/loader/Cache.js"></script>
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<script src="$path/src/loader/Loader.js"></script>
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<script src="$path/src/loader/LoaderParser.js"></script>
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EOL;
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if ($modules['sound'])
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{
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echo <<<EOL
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<script src="$path/src/sound/AudioSprite.js"></script>
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<script src="$path/src/sound/Sound.js"></script>
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<script src="$path/src/sound/SoundManager.js"></script>
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EOL;
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}
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else
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{
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echo <<<EOL
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<script src="$path/src/stubs/SoundManager.js"></script>
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EOL;
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}
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if ($modules['debug'])
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{
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echo <<<EOL
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<script src="$path/src/utils/Debug.js"></script>
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EOL;
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}
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echo <<<EOL
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<script src="$path/src/utils/ArraySet.js"></script>
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<script src="$path/src/utils/LinkedList.js"></script>
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<script src="$path/src/utils/ArrayUtils.js"></script>
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<script src="$path/src/utils/Color.js"></script>
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<script src="$path/src/physics/Physics.js"></script>
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<script src="$path/src/particles/Particles.js"></script>
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EOL;
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if ($modules['particles'] && $modules['arcade'])
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{
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echo <<<EOL
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<script src="$path/src/particles/arcade/ArcadeParticles.js"></script>
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<script src="$path/src/particles/arcade/Emitter.js"></script>
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EOL;
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}
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if ($modules['tilemap'])
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{
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// <script src="$path/src/tilemap/TilemapLayer.js"></script>
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echo <<<EOL
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<script src="$path/src/tilemap/ImageCollection.js"></script>
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<script src="$path/src/tilemap/Tile.js"></script>
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<script src="$path/src/tilemap/Tilemap.js"></script>
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<script src="$path/src/tilemap/TilemapParser.js"></script>
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<script src="$path/src/tilemap/Tileset.js"></script>
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EOL;
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}
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if ($modules['arcade'])
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{
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echo <<<EOL
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<script src="$path/src/physics/arcade/World.js"></script>
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<script src="$path/src/physics/arcade/Body.js"></script>
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EOL;
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}
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if ($modules['tilemap'] && $modules['arcade'])
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{
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echo <<<EOL
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<script src="$path/src/physics/arcade/TilemapCollision.js"></script>
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EOL;
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}
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if ($modules['p2'])
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{
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echo <<<EOL
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<script src="$path/src/physics/p2/World.js"></script>
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<script src="$path/src/physics/p2/FixtureList.js"></script>
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<script src="$path/src/physics/p2/PointProxy.js"></script>
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<script src="$path/src/physics/p2/InversePointProxy.js"></script>
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<script src="$path/src/physics/p2/Body.js"></script>
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<script src="$path/src/physics/p2/BodyDebug.js"></script>
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<script src="$path/src/physics/p2/Spring.js"></script>
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<script src="$path/src/physics/p2/RotationalSpring.js"></script>
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<script src="$path/src/physics/p2/Material.js"></script>
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<script src="$path/src/physics/p2/ContactMaterial.js"></script>
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<script src="$path/src/physics/p2/CollisionGroup.js"></script>
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<script src="$path/src/physics/p2/DistanceConstraint.js"></script>
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<script src="$path/src/physics/p2/GearConstraint.js"></script>
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<script src="$path/src/physics/p2/LockConstraint.js"></script>
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<script src="$path/src/physics/p2/PrismaticConstraint.js"></script>
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<script src="$path/src/physics/p2/RevoluteConstraint.js"></script>
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EOL;
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}
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if ($modules['ninja'])
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{
|
|
echo <<<EOL
|
|
<script src="$path/src/physics/ninja/World.js"></script>
|
|
<script src="$path/src/physics/ninja/Body.js"></script>
|
|
<script src="$path/src/physics/ninja/AABB.js"></script>
|
|
<script src="$path/src/physics/ninja/Tile.js"></script>
|
|
<script src="$path/src/physics/ninja/Circle.js"></script>
|
|
|
|
|
|
EOL;
|
|
}
|
|
|
|
if ($modules['box2d'] && isset($box2dpath))
|
|
{
|
|
echo <<<EOL
|
|
<script src="$box2dpath/World.js"></script>
|
|
<script src="$box2dpath/Body.js"></script>
|
|
<script src="$box2dpath/PointProxy.js"></script>
|
|
<script src="$box2dpath/DefaultDebugDraw.js"></script>
|
|
<script src="$box2dpath/DefaultContactListener.js"></script>
|
|
<script src="$box2dpath/Polygon.js"></script>
|
|
|
|
|
|
EOL;
|
|
}
|
|
|
|
if (isset($custom))
|
|
{
|
|
for ($i = 0; $i < count($custom); $i++)
|
|
{
|
|
echo ' <script src="' . $custom[$i] . '"></script>' . "\n";
|
|
}
|
|
}
|
|
?>
|