phaser/v3/src/gameobjects/sprite
2017-09-14 02:27:29 +01:00
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Sprite.js play returns the Sprite reference for proper chaining 2017-08-10 05:17:26 +01:00
SpriteCanvasRenderer.js All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property. 2017-09-13 00:58:25 +01:00
SpriteCreator.js Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
SpriteFactory.js Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it 2017-09-14 01:32:10 +01:00
SpriteRender.js The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3. 2017-09-13 15:28:17 +01:00
SpriteWebGLRenderer.js All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property. 2017-09-13 00:58:25 +01:00