phaser/src/core
2016-10-03 12:44:54 +01:00
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Camera.js Camera.fade has a new argument alpha to control the alpha level of the effect (thanks @rgk #2493) 2016-09-27 01:07:40 +01:00
Create.js Docs update. 2016-04-21 00:48:54 +01:00
Filter.js PIXI.AbstractFilter has been merged into the Phaser.Filter class.All references to PIXI.AbstractFilter have been updated to use Phaser.Filter instead. 2016-09-28 14:30:15 +01:00
FlexGrid.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
FlexLayer.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Game.js First pass of the newly re-structured Canvas Renderer (still using old texture system though). 2016-10-03 12:44:54 +01:00
Group.js Start of the new Children component. 2016-09-29 02:29:56 +01:00
Plugin.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
PluginManager.js PluginManager.remove has a new argument destroy (defaults to true) which will let you optionally called the destroy method of the Plugin being removed. 2016-06-03 15:52:17 +01:00
ScaleManager.js ScaleManager.hasPhaserSetFullScreen is a new boolean that identifies if the browser is in full screen mode or not, and if Phaser was the one that requested it. As it's possible to enter full screen mode outside of Phaser, and it then gets confused about what bounding parent to use. 2016-07-21 02:11:16 +01:00
Signal.js Lots of new Signals documentation. 2016-04-07 02:44:29 +01:00
SignalBinding.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Stage.js Check if hidden is available first 2016-07-20 20:04:25 -04:00
State.js Added missing property. 2016-06-02 15:02:44 +01:00
StateManager.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
World.js Camera.flash is a new function that makes the camera 'flash' over the top of your game. It works by filling the game with the solid fill color specified, and then fading it away to alpha 0 over the duration given. This is great for things like hit effects. You can listen for the Camera.onflashComplete Signal. 2016-04-09 04:05:07 +01:00