phaser/src/pixi
2016-04-27 03:38:07 +01:00
..
display Stopped the Camera Shake effect from changing the World position, as it screws up Arcade Physics, Sprite deltas and some input handling. Instead moved the effect to be render applied only. On Canvas it updates the context.setTransform call, and on WebGL the renderSession offset property. 2016-04-19 04:12:58 +01:00
extras Tilemap update. 2016-04-27 03:38:07 +01:00
filters Removing Pixi files no longer used in this build of Phaser. 2015-02-17 15:46:52 +00:00
primitives Stopped the Camera Shake effect from changing the World position, as it screws up Arcade Physics, Sprite deltas and some input handling. Instead moved the effect to be render applied only. On Canvas it updates the context.setTransform call, and on WebGL the renderSession offset property. 2016-04-19 04:12:58 +01:00
renderers Tilemap update. 2016-04-27 03:38:07 +01:00
textures BaseTexture.destroy wasn't correctly removing the texture from the BaseTextureCache if it was a cached CanvasPool entry (such as Text objects use), causing drawImage errors in Canvas mode, and just blank textures in WebGL (thanks @civet #2339) 2016-02-18 12:59:40 +00:00
utils 2015 - 2016. 2016-04-04 22:16:16 +01:00
Intro.js Updated Grunt build scripts so that all third party libs (such as Creature, P2, gl-matrix and PIXI) are now kept well and truly outside of Phaser. They are defined and placed first in the build files. So no more PIXI hiding within the Phaser namespace or UMD patching for Phaser required. 2015-07-23 16:00:45 +01:00
Outro.js Make sure PIXI is available when using require for phaser builds 2015-07-21 10:55:54 +02:00
Pixi.js Lots more work on the FrameDebugger. Just need texture preview and then can test it properly. 2015-09-16 13:17:06 +01:00