phaser/build/config.php
2016-04-27 03:02:13 +01:00

501 lines
No EOL
15 KiB
PHP

<?php
if (!isset($path)) { $path = '..'; }
if (!isset($modules))
{
$modules = array(
'keyboard' => true,
'gamepad' => true,
'bitmapdata' => true,
'graphics' => true,
'rendertexture' => true,
'text' => true,
'bitmaptext' => true,
'retrofont' => true,
'tweens' => true,
'sound' => true,
'particles' => true,
'debug' => true,
'tilemap' => true,
'arcade' => true,
'p2' => true,
'ninja' => false,
'box2d' => false,
'creature' => false,
'video' => true,
'rope' => true,
'tilesprite' => true
);
}
if ($modules['creature'])
{
echo " <script src=\"$path/src/animation/creature/gl-matrix.js\"></script>";
echo " <script src=\"$path/src/animation/creature/CreatureMeshBone.js\"></script>";
}
if ($modules['p2'])
{
echo " <script src=\"$path/src/physics/p2/p2.js\"></script>";
}
if ($modules['box2d'] && isset($box2dpath))
{
echo " <script src=\"$box2dpath/box2d-html5.js\"></script>";
}
// PIXI Intro
echo <<<EOL
<script src="$path/src/pixi/Pixi.js"></script>
<script src="$path/src/pixi/display/DisplayObject.js"></script>
<script src="$path/src/pixi/display/DisplayObjectContainer.js"></script>
<script src="$path/src/pixi/display/Sprite.js"></script>
<script src="$path/src/pixi/display/SpriteBatch.js"></script>
<script src="$path/src/pixi/utils/Utils.js"></script>
<script src="$path/src/pixi/utils/PolyK.js"></script>
<script src="$path/src/pixi/utils/EarCut.js"></script>
<script src="$path/src/pixi/utils/CanvasPool.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/WebGLShaderUtils.js"></script>
<script src="$path/src/pixi/renderers/webgl/shaders/PixiShader.js"></script>
<script src="$path/src/pixi/renderers/webgl/shaders/PixiFastShader.js"></script>
<script src="$path/src/pixi/renderers/webgl/shaders/StripShader.js"></script>
<script src="$path/src/pixi/renderers/webgl/shaders/PrimitiveShader.js"></script>
<script src="$path/src/pixi/renderers/webgl/shaders/ComplexPrimitiveShader.js"></script>
<script src="$path/src/pixi/renderers/webgl/shaders/TilemapShader.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/WebGLGraphics.js"></script>
<script src="$path/src/pixi/renderers/webgl/WebGLRenderer.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/WebGLBlendModeManager.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/WebGLMaskManager.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/WebGLStencilManager.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/WebGLShaderManager.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/WebGLFastSpriteBatch.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/WebGLFilterManager.js"></script>
<script src="$path/src/pixi/renderers/webgl/utils/FilterTexture.js"></script>
<script src="$path/src/pixi/renderers/canvas/utils/CanvasBuffer.js"></script>
<script src="$path/src/pixi/renderers/canvas/utils/CanvasMaskManager.js"></script>
<script src="$path/src/pixi/renderers/canvas/utils/CanvasTinter.js"></script>
<script src="$path/src/pixi/renderers/canvas/CanvasRenderer.js"></script>
<script src="$path/src/pixi/renderers/canvas/CanvasGraphics.js"></script>
<script src="$path/src/pixi/primitives/Graphics.js"></script>
<script src="$path/src/pixi/primitives/GraphicsData.js"></script>
<script src="$path/src/pixi/extras/Tilemap.js"></script>
EOL;
if ($modules['rope'])
{
echo " <script src=\"$path/src/pixi/extras/Strip.js\"></script>";
echo " <script src=\"$path/src/pixi/extras/Rope.js\"></script>";
}
if ($modules['tilesprite'])
{
echo " <script src=\"$path/src/pixi/extras/TilingSprite.js\"></script>";
}
// PIXI Outro + Phaser Global
echo <<<EOL
<script src="$path/src/pixi/textures/BaseTexture.js"></script>
<script src="$path/src/pixi/textures/Texture.js"></script>
<script src="$path/src/pixi/textures/RenderTexture.js"></script>
<script src="$path/src/pixi/filters/AbstractFilter.js"></script>
<script src="$path/src/Phaser.js"></script>
<script src="$path/src/polyfills.js"></script>
<script src="$path/src/utils/Utils.js"></script>
<script src="$path/src/geom/Circle.js"></script>
<script src="$path/src/geom/Ellipse.js"></script>
<script src="$path/src/geom/Line.js"></script>
<script src="$path/src/geom/Matrix.js"></script>
<script src="$path/src/geom/Point.js"></script>
<script src="$path/src/geom/Polygon.js"></script>
<script src="$path/src/geom/Rectangle.js"></script>
<script src="$path/src/geom/RoundedRectangle.js"></script>
<script src="$path/src/core/Camera.js"></script>
<script src="$path/src/core/Create.js"></script>
<script src="$path/src/core/State.js"></script>
<script src="$path/src/core/StateManager.js"></script>
<script src="$path/src/core/Signal.js"></script>
<script src="$path/src/core/SignalBinding.js"></script>
<script src="$path/src/core/Filter.js"></script>
<script src="$path/src/core/Plugin.js"></script>
<script src="$path/src/core/PluginManager.js"></script>
<script src="$path/src/core/Stage.js"></script>
<script src="$path/src/core/Group.js"></script>
<script src="$path/src/core/World.js"></script>
<script src="$path/src/core/FlexGrid.js"></script>
<script src="$path/src/core/FlexLayer.js"></script>
<script src="$path/src/core/ScaleManager.js"></script>
<script src="$path/src/core/Game.js"></script>
<script src="$path/src/input/Input.js"></script>
<script src="$path/src/input/Mouse.js"></script>
<script src="$path/src/input/MSPointer.js"></script>
<script src="$path/src/input/DeviceButton.js"></script>
<script src="$path/src/input/Pointer.js"></script>
<script src="$path/src/input/Touch.js"></script>
<script src="$path/src/input/InputHandler.js"></script>
EOL;
if ($modules['keyboard'])
{
echo <<<EOL
<script src="$path/src/input/Key.js"></script>
<script src="$path/src/input/Keyboard.js"></script>
EOL;
}
if ($modules['gamepad'])
{
echo <<<EOL
<script src="$path/src/input/Gamepad.js"></script>
<script src="$path/src/input/SinglePad.js"></script>
EOL;
}
echo <<<EOL
<script src="$path/src/gameobjects/components/Component.js"></script>
<script src="$path/src/gameobjects/components/Angle.js"></script>
<script src="$path/src/gameobjects/components/Animation.js"></script>
<script src="$path/src/gameobjects/components/AutoCull.js"></script>
<script src="$path/src/gameobjects/components/Bounds.js"></script>
<script src="$path/src/gameobjects/components/BringToTop.js"></script>
<script src="$path/src/gameobjects/components/Core.js"></script>
<script src="$path/src/gameobjects/components/Crop.js"></script>
<script src="$path/src/gameobjects/components/Delta.js"></script>
<script src="$path/src/gameobjects/components/Destroy.js"></script>
<script src="$path/src/gameobjects/components/Events.js"></script>
<script src="$path/src/gameobjects/components/FixedToCamera.js"></script>
<script src="$path/src/gameobjects/components/Health.js"></script>
<script src="$path/src/gameobjects/components/InCamera.js"></script>
<script src="$path/src/gameobjects/components/InputEnabled.js"></script>
<script src="$path/src/gameobjects/components/InWorld.js"></script>
<script src="$path/src/gameobjects/components/LifeSpan.js"></script>
<script src="$path/src/gameobjects/components/LoadTexture.js"></script>
<script src="$path/src/gameobjects/components/Overlap.js"></script>
<script src="$path/src/gameobjects/components/PhysicsBody.js"></script>
<script src="$path/src/gameobjects/components/Reset.js"></script>
<script src="$path/src/gameobjects/components/ScaleMinMax.js"></script>
<script src="$path/src/gameobjects/components/Smoothed.js"></script>
<script src="$path/src/gameobjects/GameObjectFactory.js"></script>
<script src="$path/src/gameobjects/GameObjectCreator.js"></script>
<script src="$path/src/gameobjects/Sprite.js"></script>
<script src="$path/src/gameobjects/Image.js"></script>
<script src="$path/src/gameobjects/Button.js"></script>
<script src="$path/src/gameobjects/SpriteBatch.js"></script>
<script src="$path/src/gameobjects/Particle.js"></script>
EOL;
if ($modules['rope'])
{
echo <<<EOL
<script src="$path/src/gameobjects/Rope.js"></script>
EOL;
}
if ($modules['tilesprite'])
{
echo <<<EOL
<script src="$path/src/gameobjects/TileSprite.js"></script>
EOL;
}
if ($modules['creature'])
{
echo <<<EOL
<script src="$path/src/gameobjects/Creature.js"></script>
EOL;
}
if ($modules['bitmapdata'])
{
echo <<<EOL
<script src="$path/src/gameobjects/BitmapData.js"></script>
EOL;
}
if ($modules['graphics'])
{
echo <<<EOL
<script src="$path/src/gameobjects/Graphics.js"></script>
EOL;
}
if ($modules['rendertexture'])
{
echo <<<EOL
<script src="$path/src/gameobjects/RenderTexture.js"></script>
EOL;
}
if ($modules['text'])
{
echo <<<EOL
<script src="$path/src/gameobjects/Text.js"></script>
EOL;
}
if ($modules['bitmaptext'])
{
echo <<<EOL
<script src="$path/src/gameobjects/BitmapText.js"></script>
EOL;
}
if ($modules['retrofont'] && $modules['rendertexture'])
{
echo <<<EOL
<script src="$path/src/gameobjects/RetroFont.js"></script>
EOL;
}
if ($modules['video'])
{
echo <<<EOL
<script src="$path/src/gameobjects/Video.js"></script>
EOL;
}
echo <<<EOL
<script src="$path/src/system/Device.js"></script>
<script src="$path/src/system/DOM.js"></script>
<script src="$path/src/system/Canvas.js"></script>
<script src="$path/src/system/RequestAnimationFrame.js"></script>
<script src="$path/src/math/Math.js"></script>
<script src="$path/src/math/RandomDataGenerator.js"></script>
<script src="$path/src/math/QuadTree.js"></script>
<script src="$path/src/net/Net.js"></script>
EOL;
if ($modules['tweens'])
{
echo <<<EOL
<script src="$path/src/tween/TweenManager.js"></script>
<script src="$path/src/tween/Tween.js"></script>
<script src="$path/src/tween/TweenData.js"></script>
<script src="$path/src/tween/Easing.js"></script>
EOL;
}
else
{
echo <<<EOL
<script src="$path/src/stubs/TweenManager.js"></script>
EOL;
}
echo <<<EOL
<script src="$path/src/time/Time.js"></script>
<script src="$path/src/time/Timer.js"></script>
<script src="$path/src/time/TimerEvent.js"></script>
<script src="$path/src/animation/AnimationManager.js"></script>
<script src="$path/src/animation/Animation.js"></script>
<script src="$path/src/animation/Frame.js"></script>
<script src="$path/src/animation/FrameData.js"></script>
<script src="$path/src/animation/AnimationParser.js"></script>
<script src="$path/src/loader/Cache.js"></script>
<script src="$path/src/loader/Loader.js"></script>
<script src="$path/src/loader/LoaderParser.js"></script>
EOL;
if ($modules['sound'])
{
echo <<<EOL
<script src="$path/src/sound/AudioSprite.js"></script>
<script src="$path/src/sound/Sound.js"></script>
<script src="$path/src/sound/SoundManager.js"></script>
EOL;
}
else
{
echo <<<EOL
<script src="$path/src/stubs/SoundManager.js"></script>
EOL;
}
if ($modules['debug'])
{
echo <<<EOL
<script src="$path/src/utils/Debug.js"></script>
EOL;
}
echo <<<EOL
<script src="$path/src/utils/ArraySet.js"></script>
<script src="$path/src/utils/LinkedList.js"></script>
<script src="$path/src/utils/ArrayUtils.js"></script>
<script src="$path/src/utils/Color.js"></script>
<script src="$path/src/physics/Physics.js"></script>
<script src="$path/src/particles/Particles.js"></script>
EOL;
if ($modules['particles'] && $modules['arcade'])
{
echo <<<EOL
<script src="$path/src/particles/arcade/ArcadeParticles.js"></script>
<script src="$path/src/particles/arcade/Emitter.js"></script>
EOL;
}
if ($modules['tilemap'])
{
echo <<<EOL
<script src="$path/src/tilemap/ImageCollection.js"></script>
<script src="$path/src/tilemap/Tile.js"></script>
<script src="$path/src/tilemap/Tilemap.js"></script>
<script src="$path/src/tilemap/TilemapLayer.js"></script>
<script src="$path/src/tilemap/TilemapParser.js"></script>
<script src="$path/src/tilemap/Tileset.js"></script>
EOL;
}
if ($modules['arcade'])
{
echo <<<EOL
<script src="$path/src/physics/arcade/World.js"></script>
<script src="$path/src/physics/arcade/Body.js"></script>
EOL;
}
if ($modules['tilemap'] && $modules['arcade'])
{
echo <<<EOL
<script src="$path/src/physics/arcade/TilemapCollision.js"></script>
EOL;
}
if ($modules['p2'])
{
echo <<<EOL
<script src="$path/src/physics/p2/World.js"></script>
<script src="$path/src/physics/p2/FixtureList.js"></script>
<script src="$path/src/physics/p2/PointProxy.js"></script>
<script src="$path/src/physics/p2/InversePointProxy.js"></script>
<script src="$path/src/physics/p2/Body.js"></script>
<script src="$path/src/physics/p2/BodyDebug.js"></script>
<script src="$path/src/physics/p2/Spring.js"></script>
<script src="$path/src/physics/p2/RotationalSpring.js"></script>
<script src="$path/src/physics/p2/Material.js"></script>
<script src="$path/src/physics/p2/ContactMaterial.js"></script>
<script src="$path/src/physics/p2/CollisionGroup.js"></script>
<script src="$path/src/physics/p2/DistanceConstraint.js"></script>
<script src="$path/src/physics/p2/GearConstraint.js"></script>
<script src="$path/src/physics/p2/LockConstraint.js"></script>
<script src="$path/src/physics/p2/PrismaticConstraint.js"></script>
<script src="$path/src/physics/p2/RevoluteConstraint.js"></script>
EOL;
}
if ($modules['ninja'])
{
echo <<<EOL
<script src="$path/src/physics/ninja/World.js"></script>
<script src="$path/src/physics/ninja/Body.js"></script>
<script src="$path/src/physics/ninja/AABB.js"></script>
<script src="$path/src/physics/ninja/Tile.js"></script>
<script src="$path/src/physics/ninja/Circle.js"></script>
EOL;
}
if ($modules['box2d'] && isset($box2dpath))
{
echo <<<EOL
<script src="$box2dpath/World.js"></script>
<script src="$box2dpath/Body.js"></script>
<script src="$box2dpath/PointProxy.js"></script>
<script src="$box2dpath/DefaultDebugDraw.js"></script>
<script src="$box2dpath/DefaultContactListener.js"></script>
<script src="$box2dpath/Polygon.js"></script>
EOL;
}
echo <<<EOL
<script src="$path/src/PixiDefaults.js"></script>
EOL;
if (isset($custom))
{
for ($i = 0; $i < count($custom); $i++)
{
echo ' <script src="' . $custom[$i] . '"></script>' . "\n";
}
}
?>