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boot
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Added in new Util functions, and fixed some left-over ES6 values.
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2016-12-15 17:15:47 +00:00 |
cache
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Updating Set API, adding Map, adding Cache.
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2016-12-09 09:32:24 +00:00 |
camera
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Added in new Util functions, and fixed some left-over ES6 values.
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2016-12-15 17:15:47 +00:00 |
components
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Removed Phaser global use from modules.
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2016-12-13 16:38:47 +00:00 |
device
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Updated CanvasPool to store the type (2d or webgl), so it doesn't give incorrect canvases back out again. Updated Features to use proper canvases when feature testing. Added Interpolation code. Cached the Smoothing prefix.
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2016-11-26 02:32:59 +00:00 |
dom
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Support for lots of new file types, and the start of the multi-file loader.
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2016-12-07 04:43:02 +00:00 |
events
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Cutting out the noise.
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2016-12-06 15:25:24 +00:00 |
gameobjects
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Removed Phaser global use from modules.
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2016-12-13 16:38:47 +00:00 |
loader
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Swapped Set.add for Set.set.
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2016-12-12 22:35:47 +00:00 |
math
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Added in new Util functions, and fixed some left-over ES6 values.
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2016-12-15 17:15:47 +00:00 |
polyfills
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Updated folder paths and the 2.7 README.
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2016-11-23 00:17:46 +00:00 |
renderer/webgl
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Fixes to get the renderer working.
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2016-12-07 03:42:41 +00:00 |
state
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Updated Loader so you can pass in your own XHRSettings object with any file, and have that override the XHR defaults for the specific file.
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2016-12-12 22:27:53 +00:00 |
structs
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Lots of Math component exports added.
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2016-12-13 16:12:25 +00:00 |
textures
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Added in new Util functions, and fixed some left-over ES6 values.
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2016-12-15 17:15:47 +00:00 |
utils
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Added in new Util functions, and fixed some left-over ES6 values.
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2016-12-15 17:15:47 +00:00 |
checksum.js
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Removed Phaser global use from modules.
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2016-12-13 16:38:47 +00:00 |
const.js
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Adding in WebGL Renderer.
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2016-12-07 02:28:22 +00:00 |
phaser.js
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Added in new Util functions, and fixed some left-over ES6 values.
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2016-12-15 17:15:47 +00:00 |