mirror of
https://github.com/photonstorm/phaser
synced 2024-11-22 20:53:39 +00:00
60 lines
1.6 KiB
TypeScript
60 lines
1.6 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
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game.loader.load();
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}
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var fuji: Phaser.Sprite;
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var tween: Phaser.Tween;
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function create() {
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game.stage.backgroundColor = 'rgb(0,0,100)';
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// Here we'll assign the new sprite to the local fuji variable
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fuji = game.add.sprite(game.stage.centerX, game.stage.centerY, 'fuji');
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// sets origin to the center of the sprite (half the width and half the height)
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fuji.origin.setTo(160, 100);
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// We'll tween the scale down to zero (which will make the sprite invisible) and then flip it
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// The end result should look like turning over a card
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// Create our tween
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tween = game.add.tween(fuji.scale);
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// Start it going
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scaleLeft();
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}
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function scaleLeft() {
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tween.clear();
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tween.to({ x: 0 }, 1000);
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tween.onComplete.add(scaleRight, this);
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tween.start();
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}
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function scaleRight() {
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tween.clear();
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tween.to({ x: 1 }, 1000);
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tween.onComplete.add(scaleLeft, this);
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tween.start();
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// This line says "if the texture is flippedX then unflip it (set flippedX to false), otherwise set flippedX to true
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(fuji.texture.flippedX) ? fuji.texture.flippedX = false: fuji.texture.flippedX = true;
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}
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})();
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