mirror of
https://github.com/photonstorm/phaser
synced 2024-11-29 16:10:56 +00:00
38 lines
872 B
TypeScript
38 lines
872 B
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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game.loader.addImageFile('atari1', 'assets/sprites/atari130xe.png');
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game.loader.addImageFile('atari2', 'assets/sprites/atari800xl.png');
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game.loader.load();
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}
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var atari1: Phaser.Sprite;
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var atari2: Phaser.Sprite;
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function create() {
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// Items are rendered in the depth order in which they are added to the Group
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atari1 = game.add.sprite(100, 100, 'atari1');
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atari2 = game.add.sprite(250, 90, 'atari2');
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game.input.onTap.add(swapSprites, this);
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}
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function swapSprites() {
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// The 2 Sprites are in the global world Group, but this will work for any Group:
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game.world.group.swap(atari1, atari2);
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}
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})();
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