mirror of
https://github.com/photonstorm/phaser
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49 lines
1.3 KiB
JavaScript
49 lines
1.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @author Florian Mertens
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* @copyright 2022 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Point = require('../point/Point');
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/**
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* Get the nearest point on a line perpendicular to the given point.
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*
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* @function Phaser.Geom.Line.GetNearestPoint
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* @since 3.16.0
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*
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* @generic {Phaser.Geom.Point} O - [out,$return]
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*
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* @param {Phaser.Geom.Line} line - The line to get the nearest point on.
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* @param {(Phaser.Geom.Point|object)} point - The point to get the nearest point to.
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* @param {(Phaser.Geom.Point|object)} [out] - An optional point, or point-like object, to store the coordinates of the nearest point on the line.
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*
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* @return {(Phaser.Geom.Point|object)} The nearest point on the line.
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*/
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var GetNearestPoint = function (line, point, out)
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{
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if (out === undefined) { out = new Point(); }
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var x1 = line.x1;
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var y1 = line.y1;
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var x2 = line.x2;
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var y2 = line.y2;
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var L2 = (((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1)));
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if (L2 === 0)
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{
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return out;
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}
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var r = (((point.x - x1) * (x2 - x1)) + ((point.y - y1) * (y2 - y1))) / L2;
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out.x = x1 + (r * (x2 - x1));
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out.y = y1 + (r * (y2 - y1));
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return out;
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};
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module.exports = GetNearestPoint;
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