mirror of
https://github.com/photonstorm/phaser
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260 lines
7.5 KiB
JavaScript
260 lines
7.5 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* A Tile set is a combination of an image containing the tiles and collision data per tile.
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*
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* Tilesets are normally created automatically when Tiled data is loaded.
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*
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* @class Phaser.Tileset
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* @constructor
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* @param {string} name - The name of the tileset in the map data.
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* @param {integer} firstgid - The first tile index this tileset contains.
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* @param {integer} [width=32] - Width of each tile (in pixels).
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* @param {integer} [height=32] - Height of each tile (in pixels).
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* @param {integer} [margin=0] - The margin around all tiles in the sheet (in pixels).
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* @param {integer} [spacing=0] - The spacing between each tile in the sheet (in pixels).
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* @param {object} [properties={}] - Custom Tileset properties.
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*/
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Phaser.Tileset = function (name, firstgid, width, height, margin, spacing, properties) {
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if (width === undefined || width <= 0) { width = 32; }
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if (height === undefined || height <= 0) { height = 32; }
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if (margin === undefined) { margin = 0; }
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if (spacing === undefined) { spacing = 0; }
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/**
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* The name of the Tileset.
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* @property {string} name
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*/
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this.name = name;
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/**
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* The Tiled firstgid value.
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* This is the starting index of the first tile index this Tileset contains.
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* @property {integer} firstgid
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*/
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this.firstgid = firstgid | 0;
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/**
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* The width of each tile (in pixels).
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* @property {integer} tileWidth
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* @readonly
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*/
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this.tileWidth = width | 0;
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/**
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* The height of each tile (in pixels).
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* @property {integer} tileHeight
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* @readonly
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*/
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this.tileHeight = height | 0;
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/**
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* The margin around the tiles in the sheet (in pixels).
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* Use `setSpacing` to change.
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* @property {integer} tileMarge
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* @readonly
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*/
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// Modified internally
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this.tileMargin = margin | 0;
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/**
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* The spacing between each tile in the sheet (in pixels).
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* Use `setSpacing` to change.
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* @property {integer} tileSpacing
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* @readonly
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*/
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this.tileSpacing = spacing | 0;
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/**
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* Tileset-specific properties that are typically defined in the Tiled editor.
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* @property {object} properties
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*/
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this.properties = properties || {};
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/**
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* The cached image that contains the individual tiles. Use {@link Phaser.Tileset.setImage setImage} to set.
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* @property {?object} image
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* @readonly
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*/
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// Modified internally
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this.image = null;
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/**
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* The number of tile rows in the the tileset.
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* @property {integer}
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* @readonly
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*/
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// Modified internally
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this.rows = 0;
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/**
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* The number of tile columns in the tileset.
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* @property {integer} columns
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* @readonly
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*/
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// Modified internally
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this.columns = 0;
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/**
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* The total number of tiles in the tileset.
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* @property {integer} total
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* @readonly
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*/
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// Modified internally
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this.total = 0;
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/**
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* The look-up table to specific tile image offsets.
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* The coordinates are interlaced such that it is [x0, y0, x1, y1 .. xN, yN] and the tile with the index of firstgid is found at indices 0/1.
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* @property {integer[]} drawCoords
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* @private
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*/
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this.drawCoords = [];
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};
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Phaser.Tileset.prototype = {
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/**
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* Draws a tile from this Tileset at the given coordinates on the context.
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*
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* @method Phaser.Tileset#draw
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* @public
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* @param {CanvasRenderingContext2D} context - The context to draw the tile onto.
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* @param {number} x - The x coordinate to draw to.
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* @param {number} y - The y coordinate to draw to.
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* @param {integer} index - The index of the tile within the set to draw.
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*/
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draw: function (context, x, y, index) {
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// Correct the tile index for the set and bias for interlacing
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var coordIndex = (index - this.firstgid) << 1;
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if (coordIndex >= 0 && (coordIndex + 1) < this.drawCoords.length)
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{
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context.drawImage(
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this.image,
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this.drawCoords[coordIndex],
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this.drawCoords[coordIndex + 1],
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this.tileWidth,
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this.tileHeight,
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x,
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y,
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this.tileWidth,
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this.tileHeight
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);
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}
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},
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/**
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* Returns true if and only if this tileset contains the given tile index.
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*
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* @method Phaser.Tileset#containsTileIndex
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* @public
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* @return {boolean} True if this tileset contains the given index.
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*/
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containsTileIndex: function (tileIndex) {
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return (
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tileIndex >= this.firstgid &&
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tileIndex < (this.firstgid + this.total)
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);
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},
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/**
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* Set the image associated with this Tileset and update the tile data.
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*
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* @method Phaser.Tileset#setImage
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* @public
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* @param {Image} image - The image that contains the tiles.
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*/
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setImage: function (image) {
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this.image = image;
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this.updateTileData(image.width, image.height);
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},
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/**
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* Sets tile spacing and margins.
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*
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* @method Phaser.Tileset#setSpacing
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* @public
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* @param {integer} [margin=0] - The margin around the tiles in the sheet (in pixels).
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* @param {integer} [spacing=0] - The spacing between the tiles in the sheet (in pixels).
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*/
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setSpacing: function (margin, spacing) {
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this.tileMargin = margin | 0;
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this.tileSpacing = spacing | 0;
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if (this.image)
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{
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this.updateTileData(this.image.width, this.image.height);
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}
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},
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/**
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* Updates tile coordinates and tileset data.
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*
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* @method Phaser.Tileset#updateTileData
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* @private
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* @param {integer} imageWidth - The (expected) width of the image to slice.
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* @param {integer} imageHeight - The (expected) height of the image to slice.
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*/
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updateTileData: function (imageWidth, imageHeight) {
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// May be fractional values
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var rowCount = (imageHeight - this.tileMargin * 2 + this.tileSpacing) / (this.tileHeight + this.tileSpacing);
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var colCount = (imageWidth - this.tileMargin * 2 + this.tileSpacing) / (this.tileWidth + this.tileSpacing);
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if (rowCount % 1 !== 0 || colCount % 1 !== 0)
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{
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console.warn("Phaser.Tileset - " + this.name + " image tile area is not an even multiple of tile size");
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}
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// In Tiled a tileset image that is not an even multiple of the tile dimensions
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// is truncated - hence the floor when calculating the rows/columns.
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rowCount = Math.floor(rowCount);
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colCount = Math.floor(colCount);
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if ((this.rows && this.rows !== rowCount) || (this.columns && this.columns !== colCount))
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{
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console.warn("Phaser.Tileset - actual and expected number of tile rows and columns differ");
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}
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this.rows = rowCount;
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this.columns = colCount;
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this.total = rowCount * colCount;
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this.drawCoords.length = 0;
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var tx = this.tileMargin;
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var ty = this.tileMargin;
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for (var y = 0; y < this.rows; y++)
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{
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for (var x = 0; x < this.columns; x++)
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{
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this.drawCoords.push(tx);
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this.drawCoords.push(ty);
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tx += this.tileWidth + this.tileSpacing;
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}
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tx = this.tileMargin;
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ty += this.tileHeight + this.tileSpacing;
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}
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}
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};
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Phaser.Tileset.prototype.constructor = Phaser.Tileset;
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