mirror of
https://github.com/photonstorm/phaser
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94 lines
2.2 KiB
JavaScript
94 lines
2.2 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* The Impact Velocity component.
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* Should be applied as a mixin.
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*
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* @namespace Phaser.Physics.Impact.Components.Velocity
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* @since 3.0.0
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*/
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var Velocity = {
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/**
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* Sets the horizontal velocity of the physics body.
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*
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* @method Phaser.Physics.Impact.Components.Velocity#setVelocityX
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* @since 3.0.0
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*
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* @param {number} x - The horizontal velocity value.
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*
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* @return {this} This Game Object.
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*/
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setVelocityX: function (x)
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{
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this.vel.x = x;
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return this;
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},
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/**
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* Sets the vertical velocity of the physics body.
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*
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* @method Phaser.Physics.Impact.Components.Velocity#setVelocityY
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* @since 3.0.0
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*
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* @param {number} y - The vertical velocity value.
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*
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* @return {this} This Game Object.
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*/
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setVelocityY: function (y)
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{
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this.vel.y = y;
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return this;
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},
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/**
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* Sets the horizontal and vertical velocities of the physics body.
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*
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* @method Phaser.Physics.Impact.Components.Velocity#setVelocity
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* @since 3.0.0
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*
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* @param {number} x - The horizontal velocity value.
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* @param {number} [y=x] - The vertical velocity value. If not given, defaults to the horizontal value.
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*
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* @return {this} This Game Object.
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*/
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setVelocity: function (x, y)
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{
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if (y === undefined) { y = x; }
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this.vel.x = x;
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this.vel.y = y;
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return this;
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},
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/**
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* Sets the maximum velocity this body can travel at.
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*
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* @method Phaser.Physics.Impact.Components.Velocity#setMaxVelocity
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* @since 3.0.0
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*
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* @param {number} x - The maximum allowed horizontal velocity.
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* @param {number} [y=x] - The maximum allowed vertical velocity. If not given, defaults to the horizontal value.
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*
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* @return {this} This Game Object.
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*/
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setMaxVelocity: function (x, y)
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{
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if (y === undefined) { y = x; }
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this.maxVel.x = x;
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this.maxVel.y = y;
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return this;
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}
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};
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module.exports = Velocity;
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