mirror of
https://github.com/photonstorm/phaser
synced 2024-12-21 18:43:28 +00:00
42 lines
No EOL
1.3 KiB
HTML
42 lines
No EOL
1.3 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a(nother) new beginning</title>
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<script src="../src/Phaser.js"></script>
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<script src="../src/system/Device.js"></script>
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<script src="../src/core/SignalBinding.js"></script>
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<script src="../src/core/Signal.js"></script>
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<script src="../src/math/RandomDataGenerator.js"></script>
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<script src="../src/math/Math.js"></script>
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<script src="../src/geom/Circle.js"></script>
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<script src="../src/net/Net.js"></script>
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<script src="../src/time/Time.js"></script>
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<script src="../src/animation/Animation.js"></script>
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<script src="../src/animation/Frame.js"></script>
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<script src="../src/animation/FrameData.js"></script>
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<script src="../src/animation/Parser.js"></script>
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<script src="../src/loader/Cache.js"></script>
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<script src="../src/loader/Loader.js"></script>
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<script src="../src/Game.js"></script>
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</head>
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<body>
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<script type="text/javascript">
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var game = new Phaser.Game(this, '', 800, 600);
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var data = Phaser.Math.sinCosGenerator(10);
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console.log('Sin', data.sin);
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console.log('Cos', data.cos);
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console.log('Shift value 1', Phaser.Math.shift(data.sin));
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console.log('Shift value 2', Phaser.Math.shift(data.sin));
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console.log('Shift value 3', Phaser.Math.shift(data.sin));
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console.log('Sin', data.sin);
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</script>
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</body>
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</html> |