phaser/v3/src/gameobjects/tilemap/components/index.js
Michael Hadley d2f72fbe58 Create CullTiles component to allow static and dynamic layers to cull when needed
Fixes performance issue with canvas static tile renderer on large maps
2017-11-18 08:31:59 -06:00

26 lines
973 B
JavaScript

module.exports = {
Copy: require('./Copy'),
CullTiles: require('./CullTiles'),
Fill: require('./Fill'),
FindByIndex: require('./FindByIndex'),
ForEachTile: require('./ForEachTile'),
GetTileAt: require('./GetTileAt'),
GetTileAtWorldXY: require('./GetTileAtWorldXY'),
GetTilesWithin: require('./GetTilesWithin'),
HasTileAt: require('./HasTileAt'),
HasTileAtWorldXY: require('./HasTileAtWorldXY'),
IsInLayerBounds: require('./IsInLayerBounds'),
PutTile: require('./PutTile'),
PutTileWorldXY: require('./PutTileWorldXY'),
Randomize: require('./Randomize'),
RemoveTile: require('./RemoveTile'),
RemoveTileWorldXY: require('./RemoveTileWorldXY'),
ReplaceByIndex: require('./ReplaceByIndex'),
Shuffle: require('./Shuffle'),
SwapByIndex: require('./SwapByIndex'),
WorldToTileX: require('./WorldToTileX'),
WorldToTileXY: require('./WorldToTileXY'),
WorldToTileY: require('./WorldToTileY')
};