mirror of
https://github.com/photonstorm/phaser
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d2f72fbe58
Fixes performance issue with canvas static tile renderer on large maps
26 lines
973 B
JavaScript
26 lines
973 B
JavaScript
module.exports = {
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Copy: require('./Copy'),
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CullTiles: require('./CullTiles'),
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Fill: require('./Fill'),
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FindByIndex: require('./FindByIndex'),
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ForEachTile: require('./ForEachTile'),
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GetTileAt: require('./GetTileAt'),
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GetTileAtWorldXY: require('./GetTileAtWorldXY'),
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GetTilesWithin: require('./GetTilesWithin'),
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HasTileAt: require('./HasTileAt'),
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HasTileAtWorldXY: require('./HasTileAtWorldXY'),
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IsInLayerBounds: require('./IsInLayerBounds'),
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PutTile: require('./PutTile'),
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PutTileWorldXY: require('./PutTileWorldXY'),
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Randomize: require('./Randomize'),
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RemoveTile: require('./RemoveTile'),
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RemoveTileWorldXY: require('./RemoveTileWorldXY'),
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ReplaceByIndex: require('./ReplaceByIndex'),
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Shuffle: require('./Shuffle'),
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SwapByIndex: require('./SwapByIndex'),
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WorldToTileX: require('./WorldToTileX'),
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WorldToTileXY: require('./WorldToTileXY'),
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WorldToTileY: require('./WorldToTileY')
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};
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