mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 19:43:28 +00:00
130 lines
4.7 KiB
JavaScript
130 lines
4.7 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var CONST = require('./const');
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var Extend = require('./utils/object/Extend');
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/**
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* @namespace Phaser
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*/
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var Phaser = {
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Animations: require('./animations'),
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BlendModes: require('./renderer/BlendModes'),
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Cache: require('./cache'),
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Cameras: { Scene2D: require('./cameras/2d') },
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Core: require('./core'),
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Class: require('./utils/Class'),
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Data: require('./data'),
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Display: { Masks: require('./display/mask') },
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DOM: require('./dom'),
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Events: require('./events'),
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FX: require('./fx'),
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Game: require('./core/Game'),
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GameObjects: {
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DisplayList: require('./gameobjects/DisplayList'),
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GameObjectCreator: require('./gameobjects/GameObjectCreator'),
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GameObjectFactory: require('./gameobjects/GameObjectFactory'),
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UpdateList: require('./gameobjects/UpdateList'),
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Components: require('./gameobjects/components'),
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BuildGameObject: require('./gameobjects/BuildGameObject'),
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BuildGameObjectAnimation: require('./gameobjects/BuildGameObjectAnimation'),
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GameObject: require('./gameobjects/GameObject'),
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Graphics: require('./gameobjects/graphics/Graphics.js'),
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Image: require('./gameobjects/image/Image'),
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Layer: require('./gameobjects/layer/Layer'),
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Sprite: require('./gameobjects/sprite/Sprite'),
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Text: require('./gameobjects/text/Text'),
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Factories: {
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Graphics: require('./gameobjects/graphics/GraphicsFactory'),
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Image: require('./gameobjects/image/ImageFactory'),
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Layer: require('./gameobjects/layer/LayerFactory'),
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Sprite: require('./gameobjects/sprite/SpriteFactory'),
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Text: require('./gameobjects/text/TextFactory')
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},
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Creators: {
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Graphics: require('./gameobjects/graphics/GraphicsCreator'),
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Image: require('./gameobjects/image/ImageCreator'),
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Layer: require('./gameobjects/layer/LayerCreator'),
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Sprite: require('./gameobjects/sprite/SpriteCreator'),
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Text: require('./gameobjects/text/TextCreator')
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}
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},
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Input: require('./input'),
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Loader: {
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FileTypes: {
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AnimationJSONFile: require('./loader/filetypes/AnimationJSONFile'),
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AtlasJSONFile: require('./loader/filetypes/AtlasJSONFile'),
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AudioFile: require('./loader/filetypes/AudioFile'),
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AudioSpriteFile: require('./loader/filetypes/AudioSpriteFile'),
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HTML5AudioFile: require('./loader/filetypes/HTML5AudioFile'),
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ImageFile: require('./loader/filetypes/ImageFile'),
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JSONFile: require('./loader/filetypes/JSONFile'),
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MultiAtlasFile: require('./loader/filetypes/MultiAtlasFile'),
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PluginFile: require('./loader/filetypes/PluginFile'),
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ScriptFile: require('./loader/filetypes/ScriptFile'),
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SpriteSheetFile: require('./loader/filetypes/SpriteSheetFile'),
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TextFile: require('./loader/filetypes/TextFile'),
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XMLFile: require('./loader/filetypes/XMLFile')
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},
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File: require('./loader/File'),
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FileTypesManager: require('./loader/FileTypesManager'),
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GetURL: require('./loader/GetURL'),
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LoaderPlugin: require('./loader/LoaderPlugin'),
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MergeXHRSettings: require('./loader/MergeXHRSettings'),
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MultiFile: require('./loader/MultiFile'),
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XHRLoader: require('./loader/XHRLoader'),
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XHRSettings: require('./loader/XHRSettings')
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},
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Math: {
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Between: require('./math/Between'),
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DegToRad: require('./math/DegToRad'),
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FloatBetween: require('./math/FloatBetween'),
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RadToDeg: require('./math/RadToDeg'),
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Vector2: require('./math/Vector2')
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},
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Plugins: require('./plugins'),
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Renderer: require('./renderer'),
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Scale: require('./scale'),
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ScaleModes: require('./renderer/ScaleModes'),
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Scene: require('./scene/Scene'),
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Scenes: require('./scene'),
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Structs: require('./structs'),
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Textures: require('./textures'),
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Time: require('./time'),
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Tweens: require('./tweens')
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};
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// Merge in the optional plugins and WebGL only features
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if (typeof FEATURE_SOUND)
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{
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Phaser.Sound = require('./sound');
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}
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// Merge in the consts
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Phaser = Extend(false, Phaser, CONST);
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/**
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* The root types namespace.
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*
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* @namespace Phaser.Types
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* @since 3.17.0
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*/
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// Export it
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module.exports = Phaser;
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global.Phaser = Phaser;
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/*
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* "Documentation is like pizza: when it is good, it is very, very good;
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* and when it is bad, it is better than nothing."
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* -- Dick Brandon
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*/
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