phaser/src/tilemaps/components/TileToWorldY.js
2018-02-12 16:01:21 +00:00

38 lines
1.1 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Converts from tile Y coordinates (tile units) to world Y coordinates (pixels), factoring in the
* layer's position, scale and scroll.
*
* @function Phaser.Tilemaps.Components.TileToWorldY
* @since 3.0.0
*
* @param {integer} tileY - [description]
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - [description]
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
* @return {number}
*/
var TileToWorldY = function (tileY, camera, layer)
{
var tileHeight = layer.baseTileHeight;
var tilemapLayer = layer.tilemapLayer;
var layerWorldY = 0;
if (tilemapLayer)
{
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
layerWorldY = (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY));
tileHeight *= tilemapLayer.scaleY;
}
return layerWorldY + tileY * tileHeight;
};
module.exports = TileToWorldY;