phaser/src/actions/SetX.js
2018-02-12 16:01:21 +00:00

31 lines
783 B
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* [description]
*
* @function Phaser.Actions.SetX
* @since 3.0.0
*
* @param {array} items - An array of Game Objects. The contents of this array are updated by this Action.
* @param {number} value - [description]
* @param {number} [step=0] - [description]
*
* @return {array} The array of Game Objects that was passed to this Action.
*/
var SetX = function (items, value, step)
{
if (step === undefined) { step = 0; }
for (var i = 0; i < items.length; i++)
{
items[i].x = value + (i * step);
}
return items;
};
module.exports = SetX;