phaser/src/gameobjects/bitmaptext
2020-09-09 13:05:18 +01:00
..
dynamic Game Objects now call the new Pipeline Manager methods directly 2020-09-09 13:05:18 +01:00
static Game Objects now call the new Pipeline Manager methods directly 2020-09-09 13:05:18 +01:00
typedefs Update BitmapTextSize.js 2020-08-04 11:25:10 +01:00
BatchChar.js JSDoc fix 2020-09-09 13:05:17 +01:00
const.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
GetBitmapTextSize.js Use charIndex, not i 2020-08-06 17:06:10 +01:00
ParseFromAtlas.js ParseXMLBitmapFont has a new optional parameter texture. If defined, this Texture is populated with Frame data, one frame per glyph. This happens automatically when loading Bitmap Text data in Phaser. 2020-08-05 12:46:28 +01:00
ParseRetroFont.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
ParseXMLBitmapFont.js Don't add frame if empty 2020-08-05 14:15:01 +01:00
RetroFont.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00