phaser/docs/Phaser.TweenManager.html
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<a href="global.html#IMAGE">IMAGE</a>
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<li class="class-depth-0">
<a href="global.html#LEFT">LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#LINE">LINE</a>
</li>
<li class="class-depth-0">
<a href="global.html#MATRIX">MATRIX</a>
</li>
<li class="class-depth-0">
<a href="global.html#NONE">NONE</a>
</li>
<li class="class-depth-0">
<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINT">POINT</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINTER">POINTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#POLYGON">POLYGON</a>
</li>
<li class="class-depth-0">
<a href="global.html#RECTANGLE">RECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RETROFONT">RETROFONT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT">RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROPE">ROPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITE">SPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
</li>
<li class="class-depth-0">
<a href="global.html#TEXT">TEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAP">TILEMAP</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILESPRITE">TILESPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERSION">VERSION</a>
</li>
<li class="class-depth-0">
<a href="global.html#VIDEO">VIDEO</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL">WEBGL</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/irc">IRC</a></li>
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Class: TweenManager</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
TweenManager
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="TweenManager"><span class="type-signature"></span>new TweenManager<span class="signature">(game)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Phaser.Game has a single instance of the TweenManager through which all Tween objects are created and updated.
Tweens are hooked into the game clock and pause system, adjusting based on the game state.</p>
<p>TweenManager is based heavily on tween.js by http://soledadpenades.com.
The difference being that tweens belong to a games instance of TweenManager, rather than to a global TWEEN object.
It also has callbacks swapped for Signals and a few issues patched with regard to properties and completion errors.
Please see https://github.com/sole/tween.js for a full list of contributors.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tween_TweenManager.js.html">tween/TweenManager.js</a>, <a href="src_tween_TweenManager.js.html#sunlight-1-line-20">line 20</a>
</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id="frameBased"><span class="type-signature"></span>frameBased<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Are all newly created Tweens frame or time based? A frame based tween will use the physics elapsed timer when updating. This means
it will retain the same consistent frame rate, regardless of the speed of the device. The duration value given should
be given in frames.</p>
<p>If the Tween uses a time based update (which is the default) then the duration is given in milliseconds.
In this situation a 2000ms tween will last exactly 2 seconds, regardless of the device and how many visual updates the tween
has actually been through. For very short tweens you may wish to experiment with a frame based update instead.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tween_TweenManager.js.html">tween/TweenManager.js</a>, <a href="src_tween_TweenManager.js.html#sunlight-1-line-38">line 38</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
</dt>
<dd>
<div class="description">
<p>Local reference to game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tween_TweenManager.js.html">tween/TweenManager.js</a>, <a href="src_tween_TweenManager.js.html#sunlight-1-line-25">line 25</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="add"><span class="type-signature"></span>add<span class="signature">(tween)</span><span class="type-signature"> &rarr; {<a href="Phaser.Tween.html">Phaser.Tween</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Add a new tween into the TweenManager.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tween</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Tween.html">Phaser.Tween</a></span>
</td>
<td class="description last"><p>The tween object you want to add.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Tween.html">Phaser.Tween</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The tween object you added to the manager.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tween_TweenManager.js.html">tween/TweenManager.js</a>, <a href="src_tween_TweenManager.js.html#sunlight-1-line-189">line 189</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="create"><span class="type-signature"></span>create<span class="signature">(object)</span><span class="type-signature"> &rarr; {<a href="Phaser.Tween.html">Phaser.Tween</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Create a tween object for a specific object. The object can be any JavaScript object or Phaser object such as Sprite.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>object</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>Object the tween will be run on.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Tween.html">Phaser.Tween</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The newly created tween object.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tween_TweenManager.js.html">tween/TweenManager.js</a>, <a href="src_tween_TweenManager.js.html#sunlight-1-line-203">line 203</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getAll"><span class="type-signature"></span>getAll<span class="signature">()</span><span class="type-signature"> &rarr; {Array.&lt;<a href="Phaser.Tween.html">Phaser.Tween</a>>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Get all the tween objects in an array.</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">Array.&lt;<a href="Phaser.Tween.html">Phaser.Tween</a>></span>
-
</div>
<div class="returns-desc param-desc">
<p>Array with all tween objects.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tween_TweenManager.js.html">tween/TweenManager.js</a>, <a href="src_tween_TweenManager.js.html#sunlight-1-line-114">line 114</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="isTweening"><span class="type-signature"></span>isTweening<span class="signature">(object)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Checks to see if a particular Sprite is currently being tweened.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>object</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The object to check for tweens against.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>Returns true if the object is currently being tweened, false if not.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tween_TweenManager.js.html">tween/TweenManager.js</a>, <a href="src_tween_TweenManager.js.html#sunlight-1-line-285">line 285</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="pauseAll"><span class="type-signature"></span>pauseAll<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Pauses all currently running tweens.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tween_TweenManager.js.html">tween/TweenManager.js</a>, <a href="src_tween_TweenManager.js.html#sunlight-1-line-330">line 330</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="remove"><span class="type-signature"></span>remove<span class="signature">(tween)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Remove a tween from this manager.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tween</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Tween.html">Phaser.Tween</a></span>
</td>
<td class="description last"><p>The tween object you want to remove.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tween_TweenManager.js.html">tween/TweenManager.js</a>, <a href="src_tween_TweenManager.js.html#sunlight-1-line-216">line 216</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeAll"><span class="type-signature"></span>removeAll<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Remove all tweens running and in the queue. Doesn't call any of the tween onComplete events.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tween_TweenManager.js.html">tween/TweenManager.js</a>, <a href="src_tween_TweenManager.js.html#sunlight-1-line-125">line 125</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="removeFrom"><span class="type-signature"></span>removeFrom<span class="signature">(obj, <span class="optional">children</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Remove all tweens from a specific object, array of objects or Group.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>obj</code></td>
<td class="type">
<span class="param-type">object</span>
|
<span class="param-type">Array.&lt;object></span>
|
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The object you want to remove the tweens from.</p></td>
</tr>
<tr>
<td class="name"><code>children</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>If passing a group, setting this to true will remove the tweens from all of its children instead of the group itself.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tween_TweenManager.js.html">tween/TweenManager.js</a>, <a href="src_tween_TweenManager.js.html#sunlight-1-line-140">line 140</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="resumeAll"><span class="type-signature"></span>resumeAll<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Resumes all currently paused tweens.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_tween_TweenManager.js.html">tween/TweenManager.js</a>, <a href="src_tween_TweenManager.js.html#sunlight-1-line-344">line 344</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Update all the tween objects you added to this manager.</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>Return false if there's no tween to update, otherwise return true.</p>
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<dt class="tag-source">Source -
<a href="src_tween_TweenManager.js.html">tween/TweenManager.js</a>, <a href="src_tween_TweenManager.js.html#sunlight-1-line-242">line 242</a>
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