mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 08:31:01 +00:00
55 lines
1.3 KiB
JavaScript
55 lines
1.3 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create,render:render});
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function preload() {
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game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
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}
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function create() {
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// Add some items to left side, and set a onDragStop listener
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// to limit its location when dropped.
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var item;
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for (var i = 0; i < 6; i++)
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{
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// Directly create sprites on the left group.
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item = game.add.sprite(90, 90 * i, 'item', i);
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// Enable input detection, then it's possible be dragged.
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item.inputEnabled = true;
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// Make this item draggable.
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item.input.enableDrag();
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// Then we make it snap to left and right side,
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// also we make it only snap when released.
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item.input.enableSnap(90, 90, false, true);
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// Limit drop location to only the 2 columns.
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item.events.onDragStop.add(fixLocation);
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}
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}
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function render() {
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game.debug.text('Group Left.', 100, 560);
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game.debug.text('Group Right.', 280, 560);
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}
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function fixLocation(item) {
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// Move the items when it is already dropped.
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if (item.x < 90) {
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item.x = 90;
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}
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else if (item.x > 180 && item.x < 270) {
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item.x = 180;
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}
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else if (item.x > 360) {
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item.x = 270;
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}
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}
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