mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 08:31:01 +00:00
42 lines
1.1 KiB
JavaScript
42 lines
1.1 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
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var text;
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var counter = 0;
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function preload () {
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// You can fill the preloader with as many assets as your game requires
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// Here we are loading an image. The first parameter is the unique
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// string by which we'll identify the image later in our code.
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// The second parameter is the URL of the image (relative)
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game.load.image('einstein', 'assets/pics/ra_einstein.png');
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}
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function create() {
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// This creates a simple sprite that is using our loaded image and
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// displays it on-screen and assign it to a variable
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var image = game.add.sprite(game.world.centerX, game.world.centerY, 'einstein');
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// Moves the image anchor to the middle, so it centers inside the game properly
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image.anchor.set(0.5);
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// Enables all kind of input actions on this image (click, etc)
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image.inputEnabled = true;
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text = game.add.text(250, 16, '', { fill: '#ffffff' });
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image.events.onInputDown.add(listener, this);
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}
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function listener () {
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counter++;
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text.text = "You clicked " + counter + " times!";
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}
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