mirror of
https://github.com/photonstorm/phaser
synced 2024-11-16 17:58:23 +00:00
191 lines
4.7 KiB
JavaScript
191 lines
4.7 KiB
JavaScript
/**
|
|
* @desc Flash to Phaser JSFL
|
|
* @version 1.0 - May 28th 2014
|
|
* @author Richard Davey <rich@photonstorm.com>
|
|
* @copyright 2014 Photon Storm Ltd.
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
*/
|
|
|
|
var getTotal = function (name) {
|
|
|
|
var t = 0;
|
|
|
|
for (var i = 0; i < totals.length; i++)
|
|
{
|
|
if (totals[i] === name)
|
|
{
|
|
t++;
|
|
}
|
|
}
|
|
|
|
totals.push(name);
|
|
|
|
if (t == 0)
|
|
{
|
|
return '';
|
|
}
|
|
else
|
|
{
|
|
return t.toString();
|
|
}
|
|
|
|
}
|
|
|
|
var addBitmap = function (element, group) {
|
|
|
|
var png = element.libraryItem.name;
|
|
var name = png.substr(0, png.length - 4);
|
|
var local = name + getTotal(name);
|
|
var x = element.x;
|
|
var y = element.y;
|
|
var r = element.rotation;
|
|
var sx = element.scaleX;
|
|
var sy = element.scaleY;
|
|
|
|
if (round)
|
|
{
|
|
x = Math.round(x);
|
|
y = Math.round(y);
|
|
}
|
|
|
|
//fl.trace('Bitmap: ' + name + ' x: ' + x + ' y: ' + y + ' r: ' + r + ' sx: ' + sx + ' sy: ' + sy);
|
|
|
|
// Save to preload array
|
|
if (preload.indexOf(png) == -1)
|
|
{
|
|
preload.push(png);
|
|
}
|
|
|
|
// Save to the create array
|
|
if (group == '')
|
|
{
|
|
create = create.concat(" var " + local + " = game.add.sprite(" + x + ", " + y + ", '" + name + "');\n");
|
|
|
|
if (r !== 0)
|
|
{
|
|
create = create.concat(" " + local + ".angle = " + r + ";\n");
|
|
}
|
|
|
|
if (sx !== 1 || sy !== 1)
|
|
{
|
|
create = create.concat(" " + local + ".scale.set(" + sx + ", " + sy + ");\n");
|
|
}
|
|
|
|
create = create.concat("\n");
|
|
}
|
|
else
|
|
{
|
|
create = create.concat(" var " + local + " = " + group + ".create(" + x + ", " + y + ", '" + name + "');\n");
|
|
|
|
if (r !== 0)
|
|
{
|
|
create = create.concat(" " + local + ".angle = " + r + ";\n");
|
|
}
|
|
|
|
if (sx !== 1 || sy !== 1)
|
|
{
|
|
create = create.concat(" " + local + ".scale.set(" + sx + ", " + sy + ");\n");
|
|
}
|
|
|
|
create = create.concat("\n");
|
|
}
|
|
|
|
}
|
|
|
|
var addGroup = function (element) {
|
|
|
|
// lower-case first character and remove spaces
|
|
var name = element.libraryItem.name.replace(" ", "");
|
|
var first = name.substr(0, 1).toLowerCase();
|
|
name = first + name.substr(1, name.length - 1);
|
|
var local = name + getTotal(name);
|
|
var children = element.libraryItem.timeline.layers[0].frames[0].elements;
|
|
|
|
var x = element.x;
|
|
var y = element.y;
|
|
var r = element.rotation;
|
|
var sx = element.scaleX;
|
|
var sy = element.scaleY;
|
|
|
|
if (round)
|
|
{
|
|
x = Math.round(x);
|
|
y = Math.round(y);
|
|
}
|
|
|
|
create = create.concat(" var " + local + " = game.add.group();\n");
|
|
create = create.concat(" " + local + ".x = " + x + ";\n");
|
|
create = create.concat(" " + local + ".y = " + y + ";\n");
|
|
|
|
if (r !== 0)
|
|
{
|
|
create = create.concat(" " + local + ".angle = " + r + ";\n");
|
|
}
|
|
|
|
if (sx !== 1 || sy !== 1)
|
|
{
|
|
create = create.concat(" " + local + ".scale.set(" + sx + ", " + sy + ");\n");
|
|
}
|
|
|
|
create = create.concat("\n");
|
|
|
|
//fl.trace('Group: ' + name + ' x: ' + x + ' y: ' + y + ' r: ' + element.rotation);
|
|
|
|
for (var i = 0; i < children.length; i++)
|
|
{
|
|
if (children[i].instanceType == "bitmap")
|
|
{
|
|
addBitmap(children[i], name);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
fl.outputPanel.clear();
|
|
|
|
var totals = new Array();
|
|
var round = true;
|
|
var preload = new Array();
|
|
var create = "function create() {\n\n";
|
|
var stage = fl.getDocumentDOM().getTimeline().layers[0].frames[0].elements;
|
|
|
|
for (var i = 0; i < stage.length; i++)
|
|
{
|
|
if (stage[i].instanceType == "bitmap")
|
|
{
|
|
addBitmap(stage[i], '');
|
|
}
|
|
else if (stage[i].instanceType == "symbol")
|
|
{
|
|
addGroup(stage[i]);
|
|
}
|
|
}
|
|
|
|
create = create.concat("}");
|
|
|
|
var output = "// Generated by Flash to Phaser v1.0 at " + new Date().toUTCString() + "\n\n";
|
|
|
|
output = output.concat("\n");
|
|
output = output.concat('function preload() {');
|
|
output = output.concat("\n\n");
|
|
|
|
// Preload block
|
|
// game.load.image('defaultFont', '../../assets/fonts/arcadefonts/waku-Waku Waku 7 (Sunsoft).png');
|
|
|
|
for (var i = 0; i < preload.length; i++)
|
|
{
|
|
var name = preload[i].substr(0, preload[i].length - 4);
|
|
output = output.concat(" game.load.image('" + name + "', '" + preload[i] + "');\n");
|
|
}
|
|
|
|
output = output.concat("\n");
|
|
output = output.concat('}');
|
|
output = output.concat("\n\n");
|
|
output = output.concat(create);
|
|
|
|
fl.trace("Generating ...");
|
|
var f = fl.browseForFileURL("save", "Select a JS", "Phaser JS Document (*.js)", "js");
|
|
fl.outputPanel.clear();
|
|
fl.trace(output);
|
|
fl.outputPanel.save(f);
|
|
fl.trace("Saved to " + f);
|