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phaser/typescript
Clark Stevenson cff41566e0 2.2.0
2014-12-02 13:31:07 +00:00
..
phaser.d.ts Game.lockRender is a new property. If false Phaser will automatically render the display list every update. If true the render loop will be skipped. You can toggle this value at run-time to gain exact control over when Phaser renders. This can be useful in certain types of game or application. Please note that if you don't render the display list then none of the game object transforms will be updated, so use this value carefully. 2014-12-02 09:03:55 +00:00
pixi.d.ts 2.2.0 2014-12-02 13:31:07 +00:00
readme.md updated readme 2014-11-05 21:53:50 +00:00
webgl.d.ts Added webgl.d.ts for those who need it. Changed readme.txt to readme.md 2014-11-05 19:25:53 +00:00

TypeScript Definitions

If you are a phaser dev then reference the phaser.d.ts in your project.

  • phaser.d.ts contains a reference to pixi.d.ts and so both these files must remain siblings in the same directory.
  • pixi.d.ts has no dependencies and can be used by pixi devs standalone*

*Versions of TypeScript lower than version 1.0 may experience errors in pixi.d.ts due to missing WebGL definitions. If you fall into this category and cannot upgrade your version, then a webgl.d.ts has been provided but is disabled by default. Add this line to the top of the pixi.d.ts file /// <reference path="webgl.d.ts" />

Contributing

If you find any mistakes in these definitions or you feel they can be improved in any way, please make a pull request against the dev branch.